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Online game bot detection based on party-play log analysis

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dc.contributor.authorKang, Ah Reum-
dc.contributor.authorWoo, Jiyoung-
dc.contributor.authorPark, Juyong-
dc.contributor.authorKim, Huy Kang-
dc.date.accessioned2021-09-06T02:04:28Z-
dc.date.available2021-09-06T02:04:28Z-
dc.date.created2021-06-18-
dc.date.issued2013-05-
dc.identifier.issn0898-1221-
dc.identifier.urihttps://scholar.korea.ac.kr/handle/2021.sw.korea/103375-
dc.description.abstractAs online games become popular and the boundary between virtual and real economies blurs, cheating in games has proliferated in volume and method. In this paper, we propose a framework for user behavior analysis for bot detection in online games. Specifically, we focus on party play which reflects the social activities among garners: in a Massively Multi-user Online Role Playing Game (MMORPG), party play is a major activity that game hots exploit to keep their characters safe and facilitate the acquisition of cyber assets in a fashion very different from that of normal humans. Through a comprehensive statistical analysis of user behaviors in game activity logs, we establish threshold levels for the activities that allow us to identify game hots. Based on this, we also build a knowledge base of detection rules, which are generic. We apply our rule reasoner to AION, a popular online game serviced by NCsoft, Inc., a leading online game company based in Korea. (c) 2012 Elsevier Ltd. All rights reserved.-
dc.languageEnglish-
dc.language.isoen-
dc.publisherPERGAMON-ELSEVIER SCIENCE LTD-
dc.titleOnline game bot detection based on party-play log analysis-
dc.typeArticle-
dc.contributor.affiliatedAuthorKim, Huy Kang-
dc.identifier.doi10.1016/j.camwa.2012.01.034-
dc.identifier.scopusid2-s2.0-84877739619-
dc.identifier.wosid000320291500016-
dc.identifier.bibliographicCitationCOMPUTERS & MATHEMATICS WITH APPLICATIONS, v.65, no.9, pp.1384 - 1395-
dc.relation.isPartOfCOMPUTERS & MATHEMATICS WITH APPLICATIONS-
dc.citation.titleCOMPUTERS & MATHEMATICS WITH APPLICATIONS-
dc.citation.volume65-
dc.citation.number9-
dc.citation.startPage1384-
dc.citation.endPage1395-
dc.type.rimsART-
dc.type.docTypeArticle-
dc.description.journalClass1-
dc.description.journalRegisteredClassscie-
dc.description.journalRegisteredClassscopus-
dc.relation.journalResearchAreaMathematics-
dc.relation.journalWebOfScienceCategoryMathematics, Applied-
dc.subject.keywordAuthorOnline game security-
dc.subject.keywordAuthorGame bot-
dc.subject.keywordAuthorUser behavior analysis-
dc.subject.keywordAuthorMMORPG-
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