Advancing young adolescents' hypothesis-development performance in a computer-supported and problem-based learning environment
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Kim, Hye Jeong | - |
dc.contributor.author | Pedersen, Susan | - |
dc.date.accessioned | 2021-09-07T09:05:37Z | - |
dc.date.available | 2021-09-07T09:05:37Z | - |
dc.date.created | 2021-06-18 | - |
dc.date.issued | 2011-09 | - |
dc.identifier.issn | 0360-1315 | - |
dc.identifier.uri | https://scholar.korea.ac.kr/handle/2021.sw.korea/111739 | - |
dc.description.abstract | Hypothesis development is a complex cognitive activity, but one that is critical as a means of reducing uncertainty during ill-structured problem solving. In this study, we examined the effect of metacognitive scaffolds in strengthening hypothesis development. We also examined the influence of hypothesis development on young adolescents' problem-solving performance. Data was collected from sixth-grade students (N = 172) using a computer-supported problem-based learning environment, Animal Investigator. The findings of the study indicated that participants using metacognitive scaffolds developed significantly better hypotheses and that hypothesis-development performance was predictive of solution-development performance. This article discusses further educational implications of the findings and future research. (C) 2011 Elsevier Ltd. All rights reserved. | - |
dc.language | English | - |
dc.language.iso | en | - |
dc.publisher | PERGAMON-ELSEVIER SCIENCE LTD | - |
dc.subject | PROBLEM-SOLVING PROCESSES | - |
dc.subject | INSTRUCTIONAL-DESIGN | - |
dc.subject | QUESTION PROMPTS | - |
dc.subject | GENERATION | - |
dc.subject | PLAUSIBILITY | - |
dc.subject | PREDICTORS | - |
dc.subject | KNOWLEDGE | - |
dc.subject | CONTEXT | - |
dc.title | Advancing young adolescents' hypothesis-development performance in a computer-supported and problem-based learning environment | - |
dc.type | Article | - |
dc.contributor.affiliatedAuthor | Kim, Hye Jeong | - |
dc.identifier.doi | 10.1016/j.compedu.2011.03.014 | - |
dc.identifier.scopusid | 2-s2.0-79955735069 | - |
dc.identifier.wosid | 000292437400029 | - |
dc.identifier.bibliographicCitation | COMPUTERS & EDUCATION, v.57, no.2, pp.1780 - 1789 | - |
dc.relation.isPartOf | COMPUTERS & EDUCATION | - |
dc.citation.title | COMPUTERS & EDUCATION | - |
dc.citation.volume | 57 | - |
dc.citation.number | 2 | - |
dc.citation.startPage | 1780 | - |
dc.citation.endPage | 1789 | - |
dc.type.rims | ART | - |
dc.type.docType | Article | - |
dc.description.journalClass | 1 | - |
dc.description.journalRegisteredClass | scie | - |
dc.description.journalRegisteredClass | ssci | - |
dc.description.journalRegisteredClass | scopus | - |
dc.relation.journalResearchArea | Computer Science | - |
dc.relation.journalResearchArea | Education & Educational Research | - |
dc.relation.journalWebOfScienceCategory | Computer Science, Interdisciplinary Applications | - |
dc.relation.journalWebOfScienceCategory | Education & Educational Research | - |
dc.subject.keywordPlus | PROBLEM-SOLVING PROCESSES | - |
dc.subject.keywordPlus | INSTRUCTIONAL-DESIGN | - |
dc.subject.keywordPlus | QUESTION PROMPTS | - |
dc.subject.keywordPlus | GENERATION | - |
dc.subject.keywordPlus | PLAUSIBILITY | - |
dc.subject.keywordPlus | PREDICTORS | - |
dc.subject.keywordPlus | KNOWLEDGE | - |
dc.subject.keywordPlus | CONTEXT | - |
dc.subject.keywordAuthor | Interactive learning environments | - |
dc.subject.keywordAuthor | Multimedia/hypermedia systems | - |
dc.subject.keywordAuthor | Teaching/learning strategies | - |
Items in ScholarWorks are protected by copyright, with all rights reserved, unless otherwise indicated.
(02841) 서울특별시 성북구 안암로 14502-3290-1114
COPYRIGHT © 2021 Korea University. All Rights Reserved.
Certain data included herein are derived from the © Web of Science of Clarivate Analytics. All rights reserved.
You may not copy or re-distribute this material in whole or in part without the prior written consent of Clarivate Analytics.