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What Can Free Money Tell Us on the Virtual Black Market?

Authors
Woo, KyungmoonKwon, HyukminKim, Hyun-chulKim, Chong-kwonKim, Huy Kang
Issue Date
8월-2011
Publisher
ASSOC COMPUTING MACHINERY
Keywords
Economics; Human Factors; Measurement; Security; Online game security; Gold farming; Real money trading
Citation
ACM SIGCOMM COMPUTER COMMUNICATION REVIEW, v.41, no.4, pp.392 - 393
Indexed
SCIE
SCOPUS
Journal Title
ACM SIGCOMM COMPUTER COMMUNICATION REVIEW
Volume
41
Number
4
Start Page
392
End Page
393
URI
https://scholar.korea.ac.kr/handle/2021.sw.korea/111896
DOI
10.1145/2043164.2018484
ISSN
0146-4833
Abstract
Real money trading" or "Gold farming" refers to a set of illicit practices for gathering and distributing virtual goods in online games for real money. Unlike previous work, we use network-wide economic interactions among in-game characters as a lens to monitor, detect and identify gold farming networks. Our work is based on a set of real in-game trade activity logs collected for one month in year 2010 from the world's second largest MMORPG called AION (with 3.4 million subscribers). This is the first work that empirically (i) shows that "free money network" is a promising measure/approximation for detecting and characterizing gold farming networks, and (ii) measures the size of the free money net and in-game virtual economy in a large-scale MMORPG in terms of the cash flow.
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