노인에서의 치매 관련 기능성 게임에 대한 요구도 조사
DC Field | Value | Language |
---|---|---|
dc.contributor.author | 김지연 | - |
dc.contributor.author | 정재범 | - |
dc.contributor.author | 박문호 | - |
dc.contributor.author | 박건우 | - |
dc.contributor.author | 최문기 | - |
dc.date.accessioned | 2021-09-08T06:43:43Z | - |
dc.date.available | 2021-09-08T06:43:43Z | - |
dc.date.created | 2021-06-17 | - |
dc.date.issued | 2010 | - |
dc.identifier.issn | 1738-1495 | - |
dc.identifier.uri | https://scholar.korea.ac.kr/handle/2021.sw.korea/117450 | - |
dc.description.abstract | Background: The characteristics and needs of potential users of the serious game for dementia have been poorly estimated. Methods: A total of 247 subjects (68.28±11.19 yr) were classified by attitude toward senile dementia. They responded to the questionnaire on the acceptance of the serious game and the needs for contents of the serious game. Results: The average rating of the acceptance of the serious game was 72.20. Among the types of attitudes,‘active & realistic (type 3)’ scored the highest (77.60), ‘idealistic & expectant (type 1)’ scored 71.80, and ‘aversive & defensive (type 2)’ scored the lowest (66.80) on the acceptance. In the case of the contents of the serious game, type 3 & type 1 scored higher ratings for the needs regarding all of 12 contents of the serious game. Among the 12 contents, type 3 showed the highest needs for the contents of cognitive functions, while type 1 showed the highest needs for the contents of emotion. Conclusions: These results suggest that potential users of the serious game for dementia are likely to be type 1 or type 3, and the contents and functions for the two types of potential users should be different. | - |
dc.language | Korean | - |
dc.language.iso | ko | - |
dc.publisher | 대한치매학회 | - |
dc.title | 노인에서의 치매 관련 기능성 게임에 대한 요구도 조사 | - |
dc.title.alternative | A Study of Needs on Serious Game for Dementia in the Elderly | - |
dc.type | Article | - |
dc.contributor.affiliatedAuthor | 정재범 | - |
dc.contributor.affiliatedAuthor | 박문호 | - |
dc.contributor.affiliatedAuthor | 박건우 | - |
dc.identifier.bibliographicCitation | Dementia and Neurocognitive Disorders(대한치매학회지), v.9, no.3, pp.82 - 87 | - |
dc.relation.isPartOf | Dementia and Neurocognitive Disorders(대한치매학회지) | - |
dc.citation.title | Dementia and Neurocognitive Disorders(대한치매학회지) | - |
dc.citation.volume | 9 | - |
dc.citation.number | 3 | - |
dc.citation.startPage | 82 | - |
dc.citation.endPage | 87 | - |
dc.type.rims | ART | - |
dc.identifier.kciid | ART001485780 | - |
dc.description.journalClass | 2 | - |
dc.description.journalRegisteredClass | kci | - |
dc.subject.keywordAuthor | Dementia | - |
dc.subject.keywordAuthor | Serious game | - |
dc.subject.keywordAuthor | Acceptance | - |
dc.subject.keywordAuthor | Needs | - |
dc.subject.keywordAuthor | Dementia | - |
dc.subject.keywordAuthor | Serious game | - |
dc.subject.keywordAuthor | Acceptance | - |
dc.subject.keywordAuthor | Needs | - |
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