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Hybrid Simulation of Miscible Mixing with Viscous Fingering

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dc.contributor.authorShin, Seung-Ho-
dc.contributor.authorKam, Hyeong Ryeol-
dc.contributor.authorKim, Chang-Hun-
dc.date.accessioned2021-09-08T10:22:32Z-
dc.date.available2021-09-08T10:22:32Z-
dc.date.issued2010-
dc.identifier.issn0167-7055-
dc.identifier.issn1467-8659-
dc.identifier.urihttps://scholar.korea.ac.kr/handle/2021.sw.korea/118650-
dc.description.abstractBy modeling mass transfer phenomena, we simulate solids and liquids dissolving or changing to other substances. We also deal with the very small-scale phenomena that occur when a fluid spreads out at the interface of another fluid. We model the pressure at the interfaces between fluids with Darcy's Law and represent the viscous fingering phenomenon in which a fluid interface spreads out with a fractal-like shape. We use hybrid grid-based simulation and smoothed particle hydrodynamics (SPH) to simulate intermolecular diffusion and attraction using particles at a computable scale. We have produced animations showing fluids mixing and objects dissolving.-
dc.format.extent9-
dc.language영어-
dc.language.isoENG-
dc.publisherWILEY-
dc.titleHybrid Simulation of Miscible Mixing with Viscous Fingering-
dc.typeArticle-
dc.publisher.location미국-
dc.identifier.doi10.1111/j.1467-8659.2009.01637.x-
dc.identifier.scopusid2-s2.0-77952855175-
dc.identifier.wosid000278182500044-
dc.identifier.bibliographicCitationCOMPUTER GRAPHICS FORUM, v.29, no.2, pp 675 - 683-
dc.citation.titleCOMPUTER GRAPHICS FORUM-
dc.citation.volume29-
dc.citation.number2-
dc.citation.startPage675-
dc.citation.endPage683-
dc.type.docTypeArticle-
dc.description.isOpenAccessN-
dc.description.journalRegisteredClassscie-
dc.description.journalRegisteredClassscopus-
dc.relation.journalResearchAreaComputer Science-
dc.relation.journalWebOfScienceCategoryComputer Science, Software Engineering-
dc.subject.keywordPlusANIMATION-
dc.subject.keywordPlusWATER-
dc.subject.keywordAuthorI.3.5 [Computer Graphics]: Computational Geometry and Object Modeling - Physically based modeling-
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