Real-Time Depth-of-Field Rendering Using Anisotropically Filtered Mipmap Interpolation
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Lee, Sungkil | - |
dc.contributor.author | Kim, Gerard Jounghyun | - |
dc.contributor.author | Choi, Seungmoon | - |
dc.date.accessioned | 2021-09-08T17:29:26Z | - |
dc.date.available | 2021-09-08T17:29:26Z | - |
dc.date.created | 2021-06-10 | - |
dc.date.issued | 2009-05 | - |
dc.identifier.issn | 1077-2626 | - |
dc.identifier.uri | https://scholar.korea.ac.kr/handle/2021.sw.korea/120104 | - |
dc.description.abstract | This article presents a real-time GPU-based postfiltering method for rendering acceptable depth-of-field effects suited for virtual reality. Blurring is achieved by nonlinearly interpolating mipmap images generated from a pinhole image. Major artifacts common in the postfiltering techniques such as a bilinear magnification artifact, intensity leakage, and blurring discontinuity are practically eliminated via magnification with a circular filter, anisotropic mipmapping, and smoothing of blurring degrees. The whole framework is accelerated using GPU programs for constant and scalable real-time performance required for virtual reality. We also compare our method to recent GPU-based methods in terms of image quality and rendering performance. | - |
dc.language | English | - |
dc.language.iso | en | - |
dc.publisher | IEEE COMPUTER SOC | - |
dc.subject | BLUR | - |
dc.subject | OCCLUSION | - |
dc.subject | SPACE | - |
dc.title | Real-Time Depth-of-Field Rendering Using Anisotropically Filtered Mipmap Interpolation | - |
dc.type | Article | - |
dc.contributor.affiliatedAuthor | Kim, Gerard Jounghyun | - |
dc.identifier.doi | 10.1109/TVCG.2008.106 | - |
dc.identifier.scopusid | 2-s2.0-62949166410 | - |
dc.identifier.wosid | 000263911600009 | - |
dc.identifier.bibliographicCitation | IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, v.15, no.3, pp.453 - 464 | - |
dc.relation.isPartOf | IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS | - |
dc.citation.title | IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS | - |
dc.citation.volume | 15 | - |
dc.citation.number | 3 | - |
dc.citation.startPage | 453 | - |
dc.citation.endPage | 464 | - |
dc.type.rims | ART | - |
dc.type.docType | Article | - |
dc.description.journalClass | 1 | - |
dc.description.journalRegisteredClass | scie | - |
dc.description.journalRegisteredClass | scopus | - |
dc.relation.journalResearchArea | Computer Science | - |
dc.relation.journalWebOfScienceCategory | Computer Science, Software Engineering | - |
dc.subject.keywordPlus | BLUR | - |
dc.subject.keywordPlus | OCCLUSION | - |
dc.subject.keywordPlus | SPACE | - |
dc.subject.keywordAuthor | Depth of field | - |
dc.subject.keywordAuthor | mipmap interpolation | - |
dc.subject.keywordAuthor | anisotropic filtering | - |
dc.subject.keywordAuthor | virtual reality | - |
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