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The application of biosignal feedback for reducing cybersickness from exposure to a virtual environment

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dc.contributor.authorKim, Young Youn-
dc.contributor.authorKim, Eun Nam-
dc.contributor.authorPark, Min Jae-
dc.contributor.authorPark, Kwang Suk-
dc.contributor.authorKo, Hee Dong-
dc.contributor.authorKim, Hyun Taek-
dc.date.accessioned2021-09-09T11:39:14Z-
dc.date.available2021-09-09T11:39:14Z-
dc.date.created2021-06-15-
dc.date.issued2008-02-
dc.identifier.issn1054-7460-
dc.identifier.urihttps://scholar.korea.ac.kr/handle/2021.sw.korea/124165-
dc.description.abstractwe examined the efficacy of a new method to reduce cybersickness. A real-time cybersickness detection system was constructed with an artificial neural network whose inputs were the electrophysiological signals of subjects in a virtual environment. The system was equipped with a means of feedback; it temporarily provided a narrow field of view and a message about navigation speed deceleration, both of which acted as feedback outputs whenever electrophysiological inputs signaled the occurrence of cybersickness. This system is named cybersickness relief virtual environment (CRVE). Forty-seven subjects experienced the VR for 9.5 min twice in CRVE and non-CRVE conditions. The results indicated that the frequency of cybersickness and simulator sickness questionnaire scores were lower in the CRVE condition than in the non-CRVE condition. Subjects also showed a higher net increase in tachyarrhythmia from the baseline period to the virtual navigation period in the CRVE condition compared to the non-CRVE condition. These results suggest that a CRVE condition may be a countermeasure against cybersickness.-
dc.languageEnglish-
dc.language.isoen-
dc.publisherMIT PRESS-
dc.subjectINDUCED MOTION SICKNESS-
dc.subjectSIMULATOR SICKNESS-
dc.subjectREALITY-
dc.subjectSUSCEPTIBILITY-
dc.subjectQUESTIONNAIRE-
dc.subjectBIOFEEDBACK-
dc.subjectIMMERSION-
dc.subjectSEVERITY-
dc.subjectHEADACHE-
dc.subjectFIELD-
dc.titleThe application of biosignal feedback for reducing cybersickness from exposure to a virtual environment-
dc.typeArticle-
dc.contributor.affiliatedAuthorKim, Hyun Taek-
dc.identifier.doi10.1162/pres.17.1.1-
dc.identifier.scopusid2-s2.0-39749147729-
dc.identifier.wosid000252667000001-
dc.identifier.bibliographicCitationPRESENCE-TELEOPERATORS AND VIRTUAL ENVIRONMENTS, v.17, no.1, pp.1 - 16-
dc.relation.isPartOfPRESENCE-TELEOPERATORS AND VIRTUAL ENVIRONMENTS-
dc.citation.titlePRESENCE-TELEOPERATORS AND VIRTUAL ENVIRONMENTS-
dc.citation.volume17-
dc.citation.number1-
dc.citation.startPage1-
dc.citation.endPage16-
dc.type.rimsART-
dc.type.docTypeArticle-
dc.description.journalClass1-
dc.description.journalRegisteredClassscie-
dc.description.journalRegisteredClassscopus-
dc.relation.journalResearchAreaComputer Science-
dc.relation.journalWebOfScienceCategoryComputer Science, Cybernetics-
dc.relation.journalWebOfScienceCategoryComputer Science, Software Engineering-
dc.subject.keywordPlusINDUCED MOTION SICKNESS-
dc.subject.keywordPlusSIMULATOR SICKNESS-
dc.subject.keywordPlusREALITY-
dc.subject.keywordPlusSUSCEPTIBILITY-
dc.subject.keywordPlusQUESTIONNAIRE-
dc.subject.keywordPlusBIOFEEDBACK-
dc.subject.keywordPlusIMMERSION-
dc.subject.keywordPlusSEVERITY-
dc.subject.keywordPlusHEADACHE-
dc.subject.keywordPlusFIELD-
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