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Licensing Effect of Pro-Environmental Behavior in Metaverse

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dc.contributor.authorJin, Hyungrok-
dc.contributor.authorHwang, Jaehee-
dc.contributor.authorLuo, Bingqin-
dc.contributor.authorKim, Taeyeon-
dc.contributor.authorSung, Yongjun-
dc.date.accessioned2022-12-11T22:40:43Z-
dc.date.available2022-12-11T22:40:43Z-
dc.date.created2022-12-08-
dc.date.issued2022-
dc.identifier.issn2152-2715-
dc.identifier.urihttps://scholar.korea.ac.kr/handle/2021.sw.korea/147103-
dc.description.abstractThe Metaverse is an important virtual venue in people's daily lives. This study examined whether pro-environmental behaviors in the Metaverse with a self-customized avatar lead to licensing effects, thereby reducing pro-environmental intention in reality. In addition, the study examined the mediating effect of self-presence on the relationship between avatar customization and pro-environmental behavior. A laboratory experiment was conducted using ZEPETO, a Metaverse platform. A total of 60 participants were randomly assigned to the self-customized avatar condition or the assigned avatar condition, and they engaged in pro-environmental behaviors on the Metaverse platform. Participants with self-customized avatars had less intention to engage in pro-environmental behavior in reality after engaging in pro-environmental behavior in the Metaverse than those with assigned avatars. Furthermore, self-presence partially mediated the relationship between avatar customization and pro-environmental intention.-
dc.languageEnglish-
dc.language.isoen-
dc.publisherMARY ANN LIEBERT, INC-
dc.subjectVIRTUAL-REALITY-
dc.subjectSELF-
dc.subjectGREEN-
dc.subjectWORLD-
dc.subjectPRODUCTS-
dc.subjectIDENTITY-
dc.subjectHEALTH-
dc.subjectONLINE-
dc.subjectSELVES-
dc.subjectMODEL-
dc.titleLicensing Effect of Pro-Environmental Behavior in Metaverse-
dc.typeArticle-
dc.contributor.affiliatedAuthorSung, Yongjun-
dc.identifier.doi10.1089/cyber.2021.0320-
dc.identifier.scopusid2-s2.0-85141934472-
dc.identifier.wosid000883359000001-
dc.identifier.bibliographicCitationCYBERPSYCHOLOGY BEHAVIOR AND SOCIAL NETWORKING-
dc.relation.isPartOfCYBERPSYCHOLOGY BEHAVIOR AND SOCIAL NETWORKING-
dc.citation.titleCYBERPSYCHOLOGY BEHAVIOR AND SOCIAL NETWORKING-
dc.type.rimsART-
dc.type.docTypeArticle; Early Access-
dc.description.journalClass1-
dc.description.journalRegisteredClassssci-
dc.description.journalRegisteredClassscopus-
dc.relation.journalResearchAreaPsychology-
dc.relation.journalWebOfScienceCategoryPsychology, Social-
dc.subject.keywordPlusVIRTUAL-REALITY-
dc.subject.keywordPlusSELF-
dc.subject.keywordPlusGREEN-
dc.subject.keywordPlusWORLD-
dc.subject.keywordPlusPRODUCTS-
dc.subject.keywordPlusIDENTITY-
dc.subject.keywordPlusHEALTH-
dc.subject.keywordPlusONLINE-
dc.subject.keywordPlusSELVES-
dc.subject.keywordPlusMODEL-
dc.subject.keywordAuthorMetaverse-
dc.subject.keywordAuthorlicensing effect-
dc.subject.keywordAuthoravatar-
dc.subject.keywordAuthorpro-environmental behavior-
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