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An fMRI analysis of subjective experience during immersive gaming

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dc.contributor.authorChristian Wallraven-
dc.date.accessioned2021-08-28T07:47:21Z-
dc.date.available2021-08-28T07:47:21Z-
dc.date.created2021-04-22-
dc.date.issued2017-05-22-
dc.identifier.urihttps://scholar.korea.ac.kr/handle/2021.sw.korea/23994-
dc.publisherVSS-
dc.titleAn fMRI analysis of subjective experience during immersive gaming-
dc.title.alternativeAn fMRI analysis of subjective experience during immersive gaming-
dc.typeConference-
dc.contributor.affiliatedAuthorChristian Wallraven-
dc.identifier.bibliographicCitationVSS 2017(Vision Sciences Society)-
dc.relation.isPartOfVSS 2017(Vision Sciences Society)-
dc.relation.isPartOfJournal of Vision-
dc.citation.titleVSS 2017(Vision Sciences Society)-
dc.citation.conferencePlaceUS-
dc.citation.conferenceDate2017-05-19-
dc.type.rimsCONF-
dc.description.journalClass1-
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