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Privacy-Preserving and Trustworthy Device-to-Device (D2D) Offloading Scheme

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dc.contributor.authorBaek, Hosung-
dc.contributor.authorKo, Haneul-
dc.contributor.authorPack, Sangheon-
dc.date.accessioned2021-08-31T16:12:19Z-
dc.date.available2021-08-31T16:12:19Z-
dc.date.created2021-06-18-
dc.date.issued2020-
dc.identifier.issn2169-3536-
dc.identifier.urihttps://scholar.korea.ac.kr/handle/2021.sw.korea/59046-
dc.description.abstractIn device-to-device (D2D) offloading, frequent offloading to a specific mobile device (i.e., an offloadee) can violate the privacy of a task owner and proper offloading results cannot always be guaranteed due to untruthful mobile devices. To address these problems, we propose a privacy-preserving and trustworthy D2D offloading scheme (PPTS) with two steps: 1) a privacy-preserving offloading step and 2) a blockchain-based verification step. In the first step, a task owner selects several offloadees and offloads the tasks redundantly to them to obtain reliable offloading results with a minimum task completion delay while preserving its own privacy at a sufficient level. In addition, the task owner chooses another mobile device as a verifier. In the second step, the task owner and verifier exploit blockchain networks to check whether the offloading results are appropriately processed. We formulate a static game to decide an appropriate redundancy ratio of offloading tasks and incentives for the offloadees.The evaluation results demonstrate that PPTS can provide reliable offloading results with a reduced task completion delay and guarantee a sufficient level of privacy of the task owner.-
dc.languageEnglish-
dc.language.isoen-
dc.publisherIEEE-INST ELECTRICAL ELECTRONICS ENGINEERS INC-
dc.subjectCONSTRAINED TASKS-
dc.subjectMOBILE-
dc.titlePrivacy-Preserving and Trustworthy Device-to-Device (D2D) Offloading Scheme-
dc.typeArticle-
dc.contributor.affiliatedAuthorKo, Haneul-
dc.contributor.affiliatedAuthorPack, Sangheon-
dc.identifier.doi10.1109/ACCESS.2020.3032735-
dc.identifier.scopusid2-s2.0-85102828689-
dc.identifier.wosid000584789600001-
dc.identifier.bibliographicCitationIEEE ACCESS, v.8, pp.191551 - 191560-
dc.relation.isPartOfIEEE ACCESS-
dc.citation.titleIEEE ACCESS-
dc.citation.volume8-
dc.citation.startPage191551-
dc.citation.endPage191560-
dc.type.rimsART-
dc.type.docTypeArticle-
dc.description.journalClass1-
dc.description.journalRegisteredClassscie-
dc.description.journalRegisteredClassscopus-
dc.relation.journalResearchAreaComputer Science-
dc.relation.journalResearchAreaEngineering-
dc.relation.journalResearchAreaTelecommunications-
dc.relation.journalWebOfScienceCategoryComputer Science, Information Systems-
dc.relation.journalWebOfScienceCategoryEngineering, Electrical & Electronic-
dc.relation.journalWebOfScienceCategoryTelecommunications-
dc.subject.keywordPlusCONSTRAINED TASKS-
dc.subject.keywordPlusMOBILE-
dc.subject.keywordAuthorBlockchain-
dc.subject.keywordAuthordevice-to-device (D2D)-
dc.subject.keywordAuthoroffloading-
dc.subject.keywordAuthorprivacy-
dc.subject.keywordAuthorstatic game-
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공과대학 (전기전자공학부)
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