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Unmasking Clever Hans predictors and assessing what machines really learn

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dc.contributor.authorLapuschkin, Sebastian-
dc.contributor.authorWaeldchen, Stephan-
dc.contributor.authorBinder, Alexander-
dc.contributor.authorMontavon, Gregoire-
dc.contributor.authorSamek, Wojciech-
dc.contributor.authorMueller, Klaus-Robert-
dc.date.accessioned2021-09-01T17:21:55Z-
dc.date.available2021-09-01T17:21:55Z-
dc.date.created2021-06-19-
dc.date.issued2019-03-11-
dc.identifier.issn2041-1723-
dc.identifier.urihttps://scholar.korea.ac.kr/handle/2021.sw.korea/66681-
dc.description.abstractCurrent learning machines have successfully solved hard application problems, reaching high accuracy and displaying seemingly intelligent behavior. Here we apply recent techniques for explaining decisions of state-of-the-art learning machines and analyze various tasks from computer vision and arcade games. This showcases a spectrum of problem-solving behaviors ranging from naive and short-sighted, to well-informed and strategic. We observe that standard performance evaluation metrics can be oblivious to distinguishing these diverse problem solving behaviors. Furthermore, we propose our semi-automated Spectral Relevance Analysis that provides a practically effective way of characterizing and validating the behavior of nonlinear learning machines. This helps to assess whether a learned model indeed delivers reliably for the problem that it was conceived for. Furthermore, our work intends to add a voice of caution to the ongoing excitement about machine intelligence and pledges to evaluate and judge some of these recent successes in a more nuanced manner.-
dc.languageEnglish-
dc.language.isoen-
dc.publisherNATURE PUBLISHING GROUP-
dc.subjectDEEP NEURAL-NETWORKS-
dc.subjectARTIFICIAL-INTELLIGENCE-
dc.subjectCLASSIFICATION-
dc.subjectGO-
dc.subjectGAME-
dc.titleUnmasking Clever Hans predictors and assessing what machines really learn-
dc.typeArticle-
dc.contributor.affiliatedAuthorMueller, Klaus-Robert-
dc.identifier.doi10.1038/s41467-019-08987-4-
dc.identifier.scopusid2-s2.0-85062765505-
dc.identifier.wosid000460759300001-
dc.identifier.bibliographicCitationNATURE COMMUNICATIONS, v.10-
dc.relation.isPartOfNATURE COMMUNICATIONS-
dc.citation.titleNATURE COMMUNICATIONS-
dc.citation.volume10-
dc.type.rimsART-
dc.type.docTypeArticle-
dc.description.journalClass1-
dc.description.journalRegisteredClassscie-
dc.description.journalRegisteredClassscopus-
dc.relation.journalResearchAreaScience & Technology - Other Topics-
dc.relation.journalWebOfScienceCategoryMultidisciplinary Sciences-
dc.subject.keywordPlusDEEP NEURAL-NETWORKS-
dc.subject.keywordPlusARTIFICIAL-INTELLIGENCE-
dc.subject.keywordPlusCLASSIFICATION-
dc.subject.keywordPlusGO-
dc.subject.keywordPlusGAME-
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