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Real-Time Approximation of a Normal Distribution Function for Normal-Mapped Surfaces

Authors
Son, Han-sungHan, JungHyun
Issue Date
5월-2018
Publisher
IEICE-INST ELECTRONICS INFORMATION COMMUNICATIONS ENG
Keywords
real-time rendering; normal map filtering; normal distribution function
Citation
IEICE TRANSACTIONS ON INFORMATION AND SYSTEMS, v.E101D, no.5, pp.1462 - 1465
Indexed
SCIE
Journal Title
IEICE TRANSACTIONS ON INFORMATION AND SYSTEMS
Volume
E101D
Number
5
Start Page
1462
End Page
1465
URI
https://scholar.korea.ac.kr/handle/2021.sw.korea/75992
DOI
10.1587/transinf.2017EDL8212
ISSN
1745-1361
Abstract
This paper proposes to pre-compute approximate normal distribution functions and store them in textures such that real-time applications can process complex specular surfaces simply by sampling the textures. The proposed method is compatible with the GPU pipeline-based algorithms, and rendering is completed at real time. The experimental results show that the features of complex specular surfaces, such as the glinty appearance of leather and metallic flakes, are successfully reproduced.
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