Augmented reality-based remote coaching for fast-paced physical task
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Kim, Youngsun | - |
dc.contributor.author | Hong, Seokjun | - |
dc.contributor.author | Kim, Gerard Jounghyun | - |
dc.date.accessioned | 2021-09-02T14:44:39Z | - |
dc.date.available | 2021-09-02T14:44:39Z | - |
dc.date.created | 2021-06-16 | - |
dc.date.issued | 2018-03 | - |
dc.identifier.issn | 1359-4338 | - |
dc.identifier.uri | https://scholar.korea.ac.kr/handle/2021.sw.korea/77245 | - |
dc.description.abstract | One popular application of augmented reality (AR) is the real-time guidance and training in which the AR user receives useful information by a remote expert. For relatively fast-paced tasks, presentation of such guidance in a way that the recipient can make immediate recognition and quick understanding can be an especially challenging problem. In this paper, we present an AR-based tele-coaching system applied to the game of tennis, called the AR coach, and explore for interface design guidelines through a user study. We have evaluated the player's performance for instruction understanding when the coaching instruction was presented in four different modalities: (1) Visual-visual only, (2) Sound-aural only/mono, (3) 3D Sound-aural only/3D and (4) Multimodal-both visual and aural/mono. Results from the experiment suggested that, among the three, the visual-only augmentation was the most effective and least distracting for the given pace of information transfer (e.g., under every 3 s). We attribute such a result to the characteristic of the visual modality to encode and present a lot of information at once and the human's limited capability in handling and fusing multimodal information at a relatively fast rate. | - |
dc.language | English | - |
dc.language.iso | en | - |
dc.publisher | SPRINGER LONDON LTD | - |
dc.subject | VIRTUAL ENVIRONMENTS | - |
dc.subject | VISUALIZATION | - |
dc.subject | SPEECH | - |
dc.title | Augmented reality-based remote coaching for fast-paced physical task | - |
dc.type | Article | - |
dc.contributor.affiliatedAuthor | Kim, Gerard Jounghyun | - |
dc.identifier.doi | 10.1007/s10055-017-0315-2 | - |
dc.identifier.scopusid | 2-s2.0-85019101055 | - |
dc.identifier.wosid | 000425762200003 | - |
dc.identifier.bibliographicCitation | VIRTUAL REALITY, v.22, no.1, pp.25 - 36 | - |
dc.relation.isPartOf | VIRTUAL REALITY | - |
dc.citation.title | VIRTUAL REALITY | - |
dc.citation.volume | 22 | - |
dc.citation.number | 1 | - |
dc.citation.startPage | 25 | - |
dc.citation.endPage | 36 | - |
dc.type.rims | ART | - |
dc.type.docType | Article | - |
dc.description.journalClass | 1 | - |
dc.description.journalRegisteredClass | scie | - |
dc.description.journalRegisteredClass | scopus | - |
dc.relation.journalResearchArea | Computer Science | - |
dc.relation.journalResearchArea | Imaging Science & Photographic Technology | - |
dc.relation.journalWebOfScienceCategory | Computer Science, Interdisciplinary Applications | - |
dc.relation.journalWebOfScienceCategory | Computer Science, Software Engineering | - |
dc.relation.journalWebOfScienceCategory | Imaging Science & Photographic Technology | - |
dc.subject.keywordPlus | VIRTUAL ENVIRONMENTS | - |
dc.subject.keywordPlus | VISUALIZATION | - |
dc.subject.keywordPlus | SPEECH | - |
dc.subject.keywordAuthor | Augmented reality | - |
dc.subject.keywordAuthor | Tele-coaching | - |
dc.subject.keywordAuthor | Multimodal feedback | - |
dc.subject.keywordAuthor | Pre-attentive recognition | - |
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