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Data-Driven Approaches to Game Player Modeling: A Systematic Literature Review

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dc.contributor.authorHooshyar, Danial-
dc.contributor.authorYousefi, Moslem-
dc.contributor.authorLim, Heuiseok-
dc.date.accessioned2021-09-02T17:16:36Z-
dc.date.available2021-09-02T17:16:36Z-
dc.date.created2021-06-16-
dc.date.issued2018-01-
dc.identifier.issn0360-0300-
dc.identifier.urihttps://scholar.korea.ac.kr/handle/2021.sw.korea/78547-
dc.description.abstractModeling and predicting player behavior is of the utmost importance in developing games. Experience has proven that, while theory-driven approaches are able to comprehend and justify a model's choices, such models frequently fail to encompass necessary features because of a lack of insight of the model builders. In contrast, data-driven approaches rely much less on expertise, and thus offer certain potential advantages. Hence, this study conducts a systematic review of the extant research on data-driven approaches to game player modeling. To this end, we have assessed experimental studies of such approaches over a nine-year period, from 2008 to 2016; this survey yielded 46 research studies of significance. We found that these studies pertained to three main areas of focus concerning the uses of data-driven approaches in game player modeling. One research area involved the objectives of data-driven approaches in game player modeling: behavior modeling and goal recognition. Another concerned methods: classification, clustering, regression, and evolutionary algorithm. The third was comprised of the current challenges and promising research directions for data-driven approaches in game player modeling.-
dc.languageEnglish-
dc.language.isoen-
dc.publisherASSOC COMPUTING MACHINERY-
dc.subjectRECOGNITION-
dc.subjectEXPERIENCE-
dc.titleData-Driven Approaches to Game Player Modeling: A Systematic Literature Review-
dc.typeArticle-
dc.contributor.affiliatedAuthorLim, Heuiseok-
dc.identifier.doi10.1145/3145814-
dc.identifier.scopusid2-s2.0-85040162683-
dc.identifier.wosid000419881700013-
dc.identifier.bibliographicCitationACM COMPUTING SURVEYS, v.50, no.6-
dc.relation.isPartOfACM COMPUTING SURVEYS-
dc.citation.titleACM COMPUTING SURVEYS-
dc.citation.volume50-
dc.citation.number6-
dc.type.rimsART-
dc.type.docTypeReview-
dc.description.journalClass1-
dc.description.journalRegisteredClassscie-
dc.description.journalRegisteredClassscopus-
dc.relation.journalResearchAreaComputer Science-
dc.relation.journalWebOfScienceCategoryComputer Science, Theory & Methods-
dc.subject.keywordPlusRECOGNITION-
dc.subject.keywordPlusEXPERIENCE-
dc.subject.keywordAuthorGame player modeling-
dc.subject.keywordAuthordata-driven approaches-
dc.subject.keywordAuthorcomputational models-
dc.subject.keywordAuthorsystematic literature review (SLR)-
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