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Locomotion Control with Inverted Pendulum Model and Hierarchical Low-Dimensional Data

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dc.contributor.authorHan, Ku-Hyun-
dc.contributor.authorPark, Byung-Ha-
dc.contributor.authorJung, Kwang-Mo-
dc.contributor.authorHan, JungHyun-
dc.date.accessioned2021-09-02T23:22:04Z-
dc.date.available2021-09-02T23:22:04Z-
dc.date.created2021-06-19-
dc.date.issued2017-11-
dc.identifier.issn1745-1361-
dc.identifier.urihttps://scholar.korea.ac.kr/handle/2021.sw.korea/81680-
dc.description.abstractThis paper presents an interactive locomotion controller using motion capture data and an inverted pendulum model (IPM). The motion data of a character is decomposed into those of upper and lower bodies, which are then dimension-reduced via what we call hierarchical Gaussian process dynamical model (H-GPDM). The locomotion controller receives the desired walking direction from the user. It is integrated into the IPM to determine the pose of the center of mass and the stance-foot position of the character. They are input to the H-GPDM, which interpolates the low-dimensional data to synthesise a redirected motion sequence on an uneven surface. The locomotion controller allows the upper and lower bodies to be independently controlled and helps us generate natural locomotion. It can be used in various real-time applications such as games.-
dc.languageEnglish-
dc.language.isoen-
dc.publisherIEICE-INST ELECTRONICS INFORMATION COMMUNICATIONS ENG-
dc.titleLocomotion Control with Inverted Pendulum Model and Hierarchical Low-Dimensional Data-
dc.typeArticle-
dc.contributor.affiliatedAuthorHan, JungHyun-
dc.identifier.doi10.1587/transinf.2017EDL8106-
dc.identifier.scopusid2-s2.0-85033788719-
dc.identifier.wosid000417989700011-
dc.identifier.bibliographicCitationIEICE TRANSACTIONS ON INFORMATION AND SYSTEMS, v.E100D, no.11, pp.2744 - 2746-
dc.relation.isPartOfIEICE TRANSACTIONS ON INFORMATION AND SYSTEMS-
dc.citation.titleIEICE TRANSACTIONS ON INFORMATION AND SYSTEMS-
dc.citation.volumeE100D-
dc.citation.number11-
dc.citation.startPage2744-
dc.citation.endPage2746-
dc.type.rimsART-
dc.type.docTypeArticle-
dc.description.journalClass1-
dc.description.journalRegisteredClassscie-
dc.description.journalRegisteredClassscopus-
dc.relation.journalResearchAreaComputer Science-
dc.relation.journalWebOfScienceCategoryComputer Science, Information Systems-
dc.relation.journalWebOfScienceCategoryComputer Science, Software Engineering-
dc.subject.keywordAuthorcharacter animation-
dc.subject.keywordAuthorinteractive controller-
dc.subject.keywordAuthordimensional reduction-
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