Realistic Visual Simulation of Water Effects in Response to Human Motion using a Depth Camera
- Authors
- Kim, Jong-Hyun; Lee, Jung; Kim, Chang-Hun; Kim, Sun-Jeong
- Issue Date
- 28-2월-2017
- Publisher
- KSII-KOR SOC INTERNET INFORMATION
- Keywords
- Microsoft Kinect; Coupling of water and human motion; Human-water interaction; Particle-based fluids; Human motion
- Citation
- KSII TRANSACTIONS ON INTERNET AND INFORMATION SYSTEMS, v.11, no.2, pp.1019 - 1031
- Indexed
- SCIE
SCOPUS
KCI
- Journal Title
- KSII TRANSACTIONS ON INTERNET AND INFORMATION SYSTEMS
- Volume
- 11
- Number
- 2
- Start Page
- 1019
- End Page
- 1031
- URI
- https://scholar.korea.ac.kr/handle/2021.sw.korea/84392
- DOI
- 10.3837/tiis.2017.02.021
- ISSN
- 1976-7277
- Abstract
- In this study, we propose a new method for simulating water responding to human motion. Motion data obtained from motion-capture devices are represented as a jointed skeleton, which interacts with the velocity field in the water simulation. To integrate the motion data into the water simulation space, it is necessary to establish a mapping relationship between two fields with different properties. However, there can be severe numerical instability if the mapping breaks down, with the realism of the human-water interaction being adversely affected. To address this problem, our method extends the joint velocity mapped to each grid point to neighboring nodes. We refine these extended velocities to enable increased robustness in the water solver. Our experimental results demonstrate that water animation can be made to respond to human motions such as walking and jumping.
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- Appears in
Collections - Graduate School > Department of Computer Science and Engineering > 1. Journal Articles
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