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The Structured Clinical Interview for DSM-5 Internet Gaming Disorder: Development and Validation for Diagnosing IGD in Adolescents

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dc.contributor.authorKoo, Hoon Jung-
dc.contributor.authorHan, Doug Hyun-
dc.contributor.authorPark, Sung-Yong-
dc.contributor.authorKwon, Jung-Hye-
dc.date.accessioned2021-09-03T11:32:46Z-
dc.date.available2021-09-03T11:32:46Z-
dc.date.created2021-06-16-
dc.date.issued2017-01-
dc.identifier.issn1738-3684-
dc.identifier.urihttps://scholar.korea.ac.kr/handle/2021.sw.korea/85069-
dc.description.abstractObjective This study aimed to develop and validate a Structured Clinical Interview for Internet Gaming Disorder (SCI-IGD) in adolescents. Methods First, we generated preliminary items of the SCI-IGD based on the information from the DSM-5 literature reviews and expert consultations. Next, a total of 236 adolescents, from both community and clinical settings, were recruited to evaluate the psychometric properties of the SCI-IGD. Results First, the SCI-IGD was found to be consistent over the time period of about one month. Second, diagnostic concordances between the SCI-IGD and clinicians diagnostic impression were good to excellent. The Likelihood Ratio Positive and the Likelihood Ratio Negative estimates for the diagnosis of SCI-IGD were 10.93 and 0.35, respectively, indicating that SCI-IGD was 'very useful test' for identifying the presence of IGD and 'useful test' for identifying the absence of IGD. Third, SCI-IGD could identify disordered gamers from non-disordered gamers. Conclusion The implications and limitations of the study are also discussed.-
dc.languageEnglish-
dc.language.isoen-
dc.publisherKOREAN NEUROPSYCHIATRIC ASSOC-
dc.subjectCRITERIA-
dc.subjectADDICTION-
dc.subjectPREVALENCE-
dc.subjectRISK-
dc.subjectDIFFICULTIES-
dc.subjectCONSENSUS-
dc.titleThe Structured Clinical Interview for DSM-5 Internet Gaming Disorder: Development and Validation for Diagnosing IGD in Adolescents-
dc.typeArticle-
dc.contributor.affiliatedAuthorKwon, Jung-Hye-
dc.identifier.doi10.4306/pi.2017.14.1.21-
dc.identifier.scopusid2-s2.0-85009282001-
dc.identifier.wosid000391164100004-
dc.identifier.bibliographicCitationPSYCHIATRY INVESTIGATION, v.14, no.1, pp.21 - 29-
dc.relation.isPartOfPSYCHIATRY INVESTIGATION-
dc.citation.titlePSYCHIATRY INVESTIGATION-
dc.citation.volume14-
dc.citation.number1-
dc.citation.startPage21-
dc.citation.endPage29-
dc.type.rimsART-
dc.type.docTypeArticle-
dc.identifier.kciidART002177498-
dc.description.journalClass1-
dc.description.journalRegisteredClassscie-
dc.description.journalRegisteredClassssci-
dc.description.journalRegisteredClassscopus-
dc.description.journalRegisteredClasskci-
dc.relation.journalResearchAreaPsychiatry-
dc.relation.journalWebOfScienceCategoryPsychiatry-
dc.subject.keywordPlusCRITERIA-
dc.subject.keywordPlusADDICTION-
dc.subject.keywordPlusPREVALENCE-
dc.subject.keywordPlusRISK-
dc.subject.keywordPlusDIFFICULTIES-
dc.subject.keywordPlusCONSENSUS-
dc.subject.keywordAuthorDSM-5 criteria-
dc.subject.keywordAuthorInternet gaming disorder-
dc.subject.keywordAuthorStructured clinical interview-
dc.subject.keywordAuthorReliability-
dc.subject.keywordAuthorValidity-
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