Role-playing을 적용한 가구 디자인 수업 개발 사례 연구
DC Field | Value | Language |
---|---|---|
dc.contributor.author | 인치호 | - |
dc.date.accessioned | 2021-09-04T08:10:17Z | - |
dc.date.available | 2021-09-04T08:10:17Z | - |
dc.date.created | 2021-06-17 | - |
dc.date.issued | 2016 | - |
dc.identifier.issn | 1226-3109 | - |
dc.identifier.uri | https://scholar.korea.ac.kr/handle/2021.sw.korea/91285 | - |
dc.description.abstract | In design education enhancement of design methodology and creativity can be stimulated through taking on several creative roles within an interactive and enjoyable studio course. To overcome blocks to creativity I developed a intermediate course, ‘Furniture Design Studio I’ at the sophomore advanced level course. Inventive thinking and a sense of aesthetic are the essential element for all studnets to grow as a professional designer. And to develop their creative thinking skill I introduced a system that utilizes each element into a role-playing type of projects. Students will be able to demonstrate their underlying creativity in a more open environment. Instead of stressing to solve a lot of complicate issues, the main focus is to allow freedom of expression and creativity. Role-playing are executed in a design studio environment rather than in a psychodrama situation. There are two different type of role-playing : Inventor and Designist (Designer + Artist). Students will be able to work in groups, incorporate problem solving into their projects and concentrate on more personal creative form developments. Through this process, students will enhance their problem solving abilities and broaden their scope for innovation. Thus increases the student’s participation and creativity. Investigating the problems of domestic design education through these sort of special programs and developing systems that enhance creativity based on the results and the process methods. | - |
dc.language | Korean | - |
dc.language.iso | ko | - |
dc.publisher | 한국가구학회 | - |
dc.title | Role-playing을 적용한 가구 디자인 수업 개발 사례 연구 | - |
dc.title.alternative | Study on Development Process of Furniture Design Class by Applying Role-playing | - |
dc.type | Article | - |
dc.contributor.affiliatedAuthor | 인치호 | - |
dc.identifier.bibliographicCitation | 한국가구학회지, v.27, no.4, pp.280 - 290 | - |
dc.relation.isPartOf | 한국가구학회지 | - |
dc.citation.title | 한국가구학회지 | - |
dc.citation.volume | 27 | - |
dc.citation.number | 4 | - |
dc.citation.startPage | 280 | - |
dc.citation.endPage | 290 | - |
dc.type.rims | ART | - |
dc.identifier.kciid | ART002161600 | - |
dc.description.journalClass | 2 | - |
dc.description.journalRegisteredClass | kci | - |
dc.subject.keywordAuthor | role-playing | - |
dc.subject.keywordAuthor | creativity | - |
dc.subject.keywordAuthor | design education | - |
dc.subject.keywordAuthor | furniture design | - |
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