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Oldie is Goodie: Effective User Retention by In-game Promotion Event Analysis

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dc.contributor.authorKim, Huy Kang-
dc.date.accessioned2021-08-27T14:00:35Z-
dc.date.available2021-08-27T14:00:35Z-
dc.date.created2021-04-22-
dc.date.issued2019-10-25-
dc.identifier.urihttps://scholar.korea.ac.kr/handle/2021.sw.korea/9141-
dc.publisherACM-
dc.titleOldie is Goodie: Effective User Retention by In-game Promotion Event Analysis-
dc.title.alternativeOldie is Goodie: Effective User Retention by In-game Promotion Event Analysis-
dc.typeConference-
dc.contributor.affiliatedAuthorKim, Huy Kang-
dc.identifier.bibliographicCitationACM CHIPLAY 2019-
dc.relation.isPartOfACM CHIPLAY 2019-
dc.relation.isPartOfProceedings in ACM CHIPLAY 2019-
dc.citation.titleACM CHIPLAY 2019-
dc.citation.conferencePlaceSP-
dc.citation.conferenceDate2019-10-22-
dc.type.rimsCONF-
dc.description.journalClass1-
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