Analysis of Game Bot's Behavioral Characteristics in Social Interaction Networks of MMORPG
- Authors
- Jeong, Seong Hoon; Kang, Ah Reum; Kim, Huy Kang
- Issue Date
- 8월-2015
- Publisher
- ASSOC COMPUTING MACHINERY
- Keywords
- Social network analysis; Game bot; Massively multiplayer online game
- Citation
- ACM SIGCOMM COMPUTER COMMUNICATION REVIEW, v.45, no.4, pp.99 - 100
- Indexed
- SCIE
SCOPUS
- Journal Title
- ACM SIGCOMM COMPUTER COMMUNICATION REVIEW
- Volume
- 45
- Number
- 4
- Start Page
- 99
- End Page
- 100
- URI
- https://scholar.korea.ac.kr/handle/2021.sw.korea/92917
- DOI
- 10.1145/2785956.2790005
- ISSN
- 0146-4833
- Abstract
- MMORPG (Massively Multiplayer Online Role-Playing Game) is one of the best platforms to observe human's behaviors. In collaboration with a leading online game company, NCSoft, we can observe all behaviors in a large-scale of commercialized MMORPG. Especially, we analyzed the behavioral differences between game bots and human users. We categorized the five groups, Bot-Bot, Bot-All, Human-Human, Human-All and All-All, and we observe the characteristics of six social interaction networks for each group. As a result, we found that there are significant differences in social behaviors between game bots and human.
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Collections - School of Cyber Security > Department of Information Security > 1. Journal Articles
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