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Advanced Hybrid Particle-Grid Method with Sub-Grid Particle Correction

Authors
Um, KiwonBaek, SeunghoHan, JungHyun
Issue Date
10월-2014
Publisher
WILEY
Keywords
Categories and Subject Descriptors (according to ACM CCS); I; 3; 7 [Computer Graphics]: Three-Dimensional Graphics and RealismAnimation; I; 6; 8 [Simulation and Modeling]: Types of SimulationAnimation
Citation
COMPUTER GRAPHICS FORUM, v.33, no.7, pp.209 - 218
Indexed
SCIE
SCOPUS
Journal Title
COMPUTER GRAPHICS FORUM
Volume
33
Number
7
Start Page
209
End Page
218
URI
https://scholar.korea.ac.kr/handle/2021.sw.korea/97337
DOI
10.1111/cgf.12489
ISSN
0167-7055
Abstract
This paper proposes a novel hybrid particle-grid approach to liquid simulation, which uses the fluid-implicit-particle (FLIP) method to resolve the liquid motion and a grid-based particle correction method to complement FLIP. The correction process addresses the high-frequency errors in FLIP ensuring that the particles are properly distributed. The proposed approach enables the corrective procedure to avoid directly processing the particle relationships and supports flexible corrective forces. The proposed technique effectively and efficiently improves the distribution of the particles and therefore enhances the overall simulation quality. The experimental results confirm that the technique is able to conserve the liquid volume and to produce dynamic surface motions, thin liquid sheets, and smooth surfaces without disturbing artifacts such as bumpy noise.
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