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Bulging-free dual quaternion skinning

Authors
Kim, YoungBeomHan, JungHyun
Issue Date
5월-2014
Publisher
WILEY
Keywords
skinning animation; linear blend skinning; dual quaternion skinning
Citation
COMPUTER ANIMATION AND VIRTUAL WORLDS, v.25, no.3-4, pp.323 - 331
Indexed
SCIE
SCOPUS
Journal Title
COMPUTER ANIMATION AND VIRTUAL WORLDS
Volume
25
Number
3-4
Start Page
323
End Page
331
URI
https://scholar.korea.ac.kr/handle/2021.sw.korea/98685
DOI
10.1002/cav.1604
ISSN
1546-4261
Abstract
The linear blend skinning has been the most popular skeletal animation algorithm and also notorious for the collapsing-joint and candy-wrapper artifacts. The dual quaternion skinning (DQS) successfully resolves the problems, but it reveals its own artifacts, which we name bulging joint and distorted normal. We propose to post-process the DQS algorithm; the bulging-joint artifact can be removed by correcting the vertex positions, and the distorted-normal artifact can be removed by correcting the vertex normals. The proposed method is simple yet quite effective. The experimental results show that the skinning animation quality is significantly improved. Copyright (c) 2014 John Wiley & Sons, Ltd.
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