Learning effects of pedagogical robots with programming in elementary school environments in Korea

Citations

SCOPUS

22

초록

The purpose of this study was to develop systematic and effective robot-based learning with programming to improve learner's creativity and understand class satisfaction at the elementary school level. In the study, an instructional strategy was developed to help learners express learning contents including Korean, mathematics, and music in the movement of the educational robot. The robot was developed by a telecommunication company in Korea and Scratch-type programming was adopted for the learners to program the robot. A total of 27 third-grade students at an elementary school in Korea participated in the treatment for 12 weeks. In the results, two sub categories of creativity were found to be significantly improved and the class satisfaction was relatively high. Suggestions were made based on the results.

키워드

Class satisfaction; Creativity; Elementary school; Pedagogical robot; Programming
제목
Learning effects of pedagogical robots with programming in elementary school environments in Korea
저자
Park, I.; Kim, D.; Oh, J.; Jang, Y.; Lim, K.
DOI
10.17485/ijst/2015/v8i26/80723
발행일
2015
유형
Article
저널명
Indian Journal of Science and Technology
권
8
호
26