노인에서의 치매 관련 기능성 게임에 대한 요구도 조사

A Study of Needs on Serious Game for Dementia in the Elderly

초록

Background: The characteristics and needs of potential users of the serious game for dementia have been poorly estimated. Methods: A total of 247 subjects (68.28±11.19 yr) were classified by attitude toward senile dementia. They responded to the questionnaire on the acceptance of the serious game and the needs for contents of the serious game. Results: The average rating of the acceptance of the serious game was 72.20. Among the types of attitudes,‘active & realistic (type 3)’ scored the highest (77.60), ‘idealistic & expectant (type 1)’ scored 71.80, and ‘aversive & defensive (type 2)’ scored the lowest (66.80) on the acceptance. In the case of the contents of the serious game, type 3 & type 1 scored higher ratings for the needs regarding all of 12 contents of the serious game. Among the 12 contents, type 3 showed the highest needs for the contents of cognitive functions, while type 1 showed the highest needs for the contents of emotion. Conclusions: These results suggest that potential users of the serious game for dementia are likely to be type 1 or type 3, and the contents and functions for the two types of potential users should be different.

키워드

DementiaSerious gameAcceptanceNeedsDementiaSerious gameAcceptanceNeeds
제목
노인에서의 치매 관련 기능성 게임에 대한 요구도 조사
제목 (타언어)
A Study of Needs on Serious Game for Dementia in the Elderly
저자
김지연정재범박문호박건우최문기
발행일
2010
저널명
Dementia and Neurocognitive Disorders(대한치매학회지)
9
3
페이지
82 ~ 87