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Real-Time Depth-of-Field Rendering Using Point Splatting on Per-Pixel Layers
- Lee, Sungkil;
- Kim, Gerard Jounghyun;
- Choi, Seungmoon
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WEB OF SCIENCE
39Citations
SCOPUS
53초록
We present a real-time method for rendering a depth-of-field effect based on the per-pixel layered splatting where source pixels are scattered on one of the three layers of a destination pixel. In addition, the missing information behind foreground objects is filled with an additional image of the areas occluded by nearer objects. The method creates high-quality depth-of-field results even in the presence of partial occlusion, without major artifacts often present in the previous real-time methods. The method can also be applied to simulating defocused highlights. The entire framework is accelerated by GPU, enabling real-time post-processing for both off-line and interactive applications.
- 제목
- Real-Time Depth-of-Field Rendering Using Point Splatting on Per-Pixel Layers
- 저자
- Lee, Sungkil; Kim, Gerard Jounghyun; Choi, Seungmoon
- 발행일
- 2008-10
- 유형
- Article; Proceedings Paper
- 권
- 27
- 호
- 7
- 페이지
- 1955 ~ 1962