How does live streaming impact media content consumption? The effect of game live streaming on game players

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WEB OF SCIENCE

11
Citations

SCOPUS

15

초록

This study investigates the impact of game live streaming on gameplay from the perspectives of electronic word of mouth (eWOM) and observational learning. To address the impact of game live streaming, we collected data from two different online game-related platforms: the daily number of game players from Steam and the daily number of the game live streaming viewers from Twitch of 10,690 games. Fixed-effects panel regression and pooled OLS analyses were performed on the collected data. The results showed that game live streaming has a positive effect on the number of game players. In addition, the effect of live streaming on the number of storybased game players was weaker than that on the number of non-story-based game players.

키워드

Live streaming; eWOM; Observational Learning; Gameplay; Spoiler effects; Story -based game; SPOILERS; BEHAVIOR
제목
How does live streaming impact media content consumption? The effect of game live streaming on game players
저자
Lee, Soyeon; Lee, Saerom; Baek, Hyunmi
DOI
10.1016/j.entcom.2024.100802
발행일
2025-01
유형
Article
저널명
Entertainment Computing
권
52