Real-Time Approximation of a Normal Distribution Function for Normal-Mapped Surfaces

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초록

This paper proposes to pre-compute approximate normal distribution functions and store them in textures such that real-time applications can process complex specular surfaces simply by sampling the textures. The proposed method is compatible with the GPU pipeline-based algorithms, and rendering is completed at real time. The experimental results show that the features of complex specular surfaces, such as the glinty appearance of leather and metallic flakes, are successfully reproduced.

키워드

real-time renderingnormal map filteringnormal distribution function
제목
Real-Time Approximation of a Normal Distribution Function for Normal-Mapped Surfaces
저자
Son, Han-sungHan, JungHyun
DOI
10.1587/transinf.2017EDL8212
발행일
2018-05
유형
Letter
저널명
IEICE Transactions on Information and Systems
E101D
5
페이지
1462 ~ 1465