Online game bot detection based on party-play log analysis

Citations

WEB OF SCIENCE

60
Citations

SCOPUS

77

초록

As online games become popular and the boundary between virtual and real economies blurs, cheating in games has proliferated in volume and method. In this paper, we propose a framework for user behavior analysis for bot detection in online games. Specifically, we focus on party play which reflects the social activities among garners: in a Massively Multi-user Online Role Playing Game (MMORPG), party play is a major activity that game hots exploit to keep their characters safe and facilitate the acquisition of cyber assets in a fashion very different from that of normal humans. Through a comprehensive statistical analysis of user behaviors in game activity logs, we establish threshold levels for the activities that allow us to identify game hots. Based on this, we also build a knowledge base of detection rules, which are generic. We apply our rule reasoner to AION, a popular online game serviced by NCsoft, Inc., a leading online game company based in Korea. (c) 2012 Elsevier Ltd. All rights reserved.

키워드

Online game security; Game bot; User behavior analysis; MMORPG
제목
Online game bot detection based on party-play log analysis
저자
Kang, Ah Reum; Woo, Jiyoung; Park, Juyong; Kim, Huy Kang
DOI
10.1016/j.camwa.2012.01.034
발행일
2013-05
유형
Article
저널명
Computers and Mathematics with Applications
권
65
호
9
페이지
1384 ~ 1395