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Online game bot detection based on party-play log analysis
- Kang, Ah Reum;
- Woo, Jiyoung;
- Park, Juyong;
- Kim, Huy Kang
WEB OF SCIENCE
60SCOPUS
77초록
As online games become popular and the boundary between virtual and real economies blurs, cheating in games has proliferated in volume and method. In this paper, we propose a framework for user behavior analysis for bot detection in online games. Specifically, we focus on party play which reflects the social activities among garners: in a Massively Multi-user Online Role Playing Game (MMORPG), party play is a major activity that game hots exploit to keep their characters safe and facilitate the acquisition of cyber assets in a fashion very different from that of normal humans. Through a comprehensive statistical analysis of user behaviors in game activity logs, we establish threshold levels for the activities that allow us to identify game hots. Based on this, we also build a knowledge base of detection rules, which are generic. We apply our rule reasoner to AION, a popular online game serviced by NCsoft, Inc., a leading online game company based in Korea. (c) 2012 Elsevier Ltd. All rights reserved.
키워드
- 제목
- Online game bot detection based on party-play log analysis
- 저자
- Kang, Ah Reum; Woo, Jiyoung; Park, Juyong; Kim, Huy Kang
- 발행일
- 2013-05
- 유형
- Article
- 권
- 65
- 호
- 9
- 페이지
- 1384 ~ 1395
- 언어
- ENG
- 출판사
- PERGAMON-ELSEVIER SCIENCE LTD
- 발행국가
- 영국
- 분량
- 12 페이지
- ISSN
- E 1873-7668
P 0898-1221