Interactive virtual reality exposure therapy vs metaphor-based VR for social anxiety disorder: Protocol for an active-comparator randomized trial with digital phenotyping

  • Cho, Jooan; 
  • Kim, Hwang; 
  • Cho, Chung-Yean; 
  • Kim, Gyumyoung; 
  • Ji, Han-Gil; 
  • ... Lee, Heon-Jeong; 
  • 외 4명
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초록

Introduction We aim to evaluate the efficacy of interactive virtual reality (VR) therapy for social anxiety disorder (SAD) compared to an active comparator condition. We will also investigate the utility of digital phenotyping as a novel objective assessment tool for monitoring treatment responses.Methods This single-blind, parallel-group, randomized controlled trial will recruit 100 adults aged 19-40 meeting DSM-5-TR criteria for SAD. Participants will be randomized 1:1 to: (1) an interactive social anxiety-specific VR therapy developed through multidisciplinary collaboration involving psychiatrists, psychologists, service designers, and digital artists; or (2) a metaphor-based VR therapy for generalized anxiety, as an active comparator. Both groups will complete six VR sessions over 3 weeks, administered twice a week.Analysis The primary efficacy endpoint is change from baseline to post-treatment in social anxiety symptoms, assessed by the Korean version of the Liebowitz Social Anxiety Scale-Self Report (K-LSAS-SR). The Korean Social Avoidance and Distress Scale (K-SADS) and Social Interaction Phobia Scale (K-SIPS) are designated as key secondary endpoints, tested using a pre-specified fixed-sequence hierarchical procedure that preserves the family-wise type I error rate at alpha = 0.05 without alpha penalty. The secondary outcomes include depressive symptoms, interpersonal competence, and smartphone-derived digital phenotypes (activity, sleep). All assessments will be conducted at baseline, mid-treatment, post-treatment, and at 3-month follow-up. The primary analysis will use a linear mixed-effects model (LMM) to evaluate the group & times; time interaction at post-treatment.Ethics and dissemination Approved by the Institutional Review Board of Korea University Anam Hospital (IRB No: 2024AN0537). The results will be disseminated through peer-reviewed publications, academic conferences, and institutional reports. We aim to validate the efficacy of VR therapy and establish digital biomarkers for precision psychiatric approaches to the treatment of SAD.

키워드

social anxiety disorder; virtual reality therapy; digital phenotyping; mental health technology; protocol; randomized controlled trial; DSM-IV DISORDERS; PSYCHOTHERAPY; SEVERITY; INTERVENTIONS; METAANALYSIS; EQUIVALENCE; COMORBIDITY; TECHNOLOGY; PREVALENCE; VALIDITY
제목
Interactive virtual reality exposure therapy vs metaphor-based VR for social anxiety disorder: Protocol for an active-comparator randomized trial with digital phenotyping
저자
Cho, Jooan; Kim, Hwang; Cho, Chung-Yean; Kim, Gyumyoung; Ji, Han-Gil; Jeon, Minjeong; Jung, Dooyoung; Lee, Heon-Jeong; Hur, Ji-Won; Cho, Chul-Hyun
DOI
10.1177/20552076261471339
발행일
2026
유형
Article
저널명
Digital Health
권
12