Licensing Effect of Pro-Environmental Behavior in Metaverse

  • Jin, Hyungrok; 
  • Hwang, Jaehee; 
  • Luo, Bingqin; 
  • Kim, Taeyeon; 
  • Sung, Yongjun
Citations

WEB OF SCIENCE

10
Citations

SCOPUS

14

초록

The Metaverse is an important virtual venue in people's daily lives. This study examined whether pro-environmental behaviors in the Metaverse with a self-customized avatar lead to licensing effects, thereby reducing pro-environmental intention in reality. In addition, the study examined the mediating effect of self-presence on the relationship between avatar customization and pro-environmental behavior. A laboratory experiment was conducted using ZEPETO, a Metaverse platform. A total of 60 participants were randomly assigned to the self-customized avatar condition or the assigned avatar condition, and they engaged in pro-environmental behaviors on the Metaverse platform. Participants with self-customized avatars had less intention to engage in pro-environmental behavior in reality after engaging in pro-environmental behavior in the Metaverse than those with assigned avatars. Furthermore, self-presence partially mediated the relationship between avatar customization and pro-environmental intention.

키워드

Metaverse; licensing effect; avatar; pro-environmental behavior; VIRTUAL-REALITY; SELF; GREEN; WORLD; PRODUCTS; IDENTITY; HEALTH; ONLINE; SELVES; MODEL
제목
Licensing Effect of Pro-Environmental Behavior in Metaverse
저자
Jin, Hyungrok; Hwang, Jaehee; Luo, Bingqin; Kim, Taeyeon; Sung, Yongjun
DOI
10.1089/cyber.2021.0320
발행일
2022-11
유형
Article; Early Access
저널명
Cyberpsychology, Behavior, and Social Networking
권
25
호
11
페이지
709 ~ 717