Effects of prominent in-game advertising in mobile media: cognitive, affective, and behavioural outcomes and the moderating role of persuasion knowledge

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초록

This study examined the effects of ad prominence and persuasion knowledge (PK) priming on game users' responses to in-game ads, the advertised brands, and the game. The experimental results suggested that game players showed more negative attitudes toward the brand and the game in response to high prominence ads. In addition, there was a significant interaction between ad prominence and PK priming on recall and attitudes. High prominence ads resulted in better product recall, only when PK was not primed. In contrast, high prominence ads resulted in more negative attitudes toward the game and game players' lower intention to play the game in the future, only when PK was primed. These results suggest that high prominence ads might be preferred when PK is not primed, whereas low prominence ads might be preferred when PK is primed. This study contributes to research on the effects of in-game ads in mobile games and provides practical implications for advertisers and game developers.

키워드

ad prominenceattitudesIGAin-game advertisingmobile gamespersuasion knowledgerecallLIMITED-CAPACITY MODELPRODUCT PLACEMENTBRAND MEMORYCONSUMER RESPONSESADVERGAMESIMPACTCHILDRENCONSEQUENCESEXPOSUREANTECEDENTS
제목
Effects of prominent in-game advertising in mobile media: cognitive, affective, and behavioural outcomes and the moderating role of persuasion knowledge
저자
Kim, SoojungLee, JoonghwaHwang, YooriJeong, Se-Hoon
DOI
10.1504/IJMC.2016.076271
발행일
2016
유형
Article
저널명
International Journal of Mobile Communications
14
3
페이지
203 ~ 225