Real-Time Depth-of-Field Rendering Using Anisotropically Filtered Mipmap Interpolation

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43
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64

초록

This article presents a real-time GPU-based postfiltering method for rendering acceptable depth-of-field effects suited for virtual reality. Blurring is achieved by nonlinearly interpolating mipmap images generated from a pinhole image. Major artifacts common in the postfiltering techniques such as a bilinear magnification artifact, intensity leakage, and blurring discontinuity are practically eliminated via magnification with a circular filter, anisotropic mipmapping, and smoothing of blurring degrees. The whole framework is accelerated using GPU programs for constant and scalable real-time performance required for virtual reality. We also compare our method to recent GPU-based methods in terms of image quality and rendering performance.

키워드

Depth of fieldmipmap interpolationanisotropic filteringvirtual realityBLUROCCLUSIONSPACE
제목
Real-Time Depth-of-Field Rendering Using Anisotropically Filtered Mipmap Interpolation
저자
Lee, SungkilKim, Gerard JounghyunChoi, Seungmoon
DOI
10.1109/TVCG.2008.106
발행일
2009-05
유형
Article
저널명
IEEE Transactions on Visualization and Computer Graphics
15
3
페이지
453 ~ 464