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Real-Time Depth-of-Field Rendering Using Anisotropically Filtered Mipmap Interpolation
- Lee, Sungkil;
- Kim, Gerard Jounghyun;
- Choi, Seungmoon
WEB OF SCIENCE
43SCOPUS
64초록
This article presents a real-time GPU-based postfiltering method for rendering acceptable depth-of-field effects suited for virtual reality. Blurring is achieved by nonlinearly interpolating mipmap images generated from a pinhole image. Major artifacts common in the postfiltering techniques such as a bilinear magnification artifact, intensity leakage, and blurring discontinuity are practically eliminated via magnification with a circular filter, anisotropic mipmapping, and smoothing of blurring degrees. The whole framework is accelerated using GPU programs for constant and scalable real-time performance required for virtual reality. We also compare our method to recent GPU-based methods in terms of image quality and rendering performance.
키워드
- 제목
- Real-Time Depth-of-Field Rendering Using Anisotropically Filtered Mipmap Interpolation
- 저자
- Lee, Sungkil; Kim, Gerard Jounghyun; Choi, Seungmoon
- 발행일
- 2009-05
- 유형
- Article
- 권
- 15
- 호
- 3
- 페이지
- 453 ~ 464