상세 보기
자료 필터
자료유형
발행연도
2002 ~ 2026
2002 2026
키워드
언어
선택된 필터
- article
- conference
- book
전체 326건 중 181번부터 190번까지의 결과를 표시합니다.
2018
Article
Development and Evaluation of a Game-Based Bayesian Intelligent Tutoring System for Teaching Programming
- Hooshyar, Danial ;
- Ahmad, Rodina Binti ;
- Wang, Minhong ;
- Yousefi, Moslem ;
- Fathi, Moein ;
- ... Lim, Heuiseok
- 2018-10
- Journal of Educational Computing Research
- SAGE PUBLICATIONS INC
Article
A comparative study on gamification of the flipped classroom in engineering education to enhance the effects of learning
- Jo, Jaechoon ;
- Jun, Heeyeon ;
- Lim, Heuiseok
- 2018-09
- Computer Applications in Engineering Education
- WILEY
Article
Developing a hybrid collaborative filtering recommendation system with opinion mining on purchase review
- Yun, Youdong ;
- Hooshyar, Danial ;
- Jo, Jaechoon ;
- Lim, Heuiseok
- 2018-06
- Journal of Information Science
- SAGE PUBLICATIONS LTD
Article
A Procedural Content Generation-Based Framework for Educational Games: Toward a Tailored Data-Driven Game for Developing Early English Reading Skills
- Hooshyar, Danial ;
- Yousefi, Moslem ;
- Lim, Heuiseok
- 2018-04
- Journal of Educational Computing Research
- SAGE PUBLICATIONS INC
Article
Mining biometric data to predict programmer expertise and task difficulty
- Lee, Seolhwa ;
- Hooshyar, Danial ;
- Ji, Hyesung ;
- Nam, Kichun ;
- Lim, Heuiseok
- 2018-03
- Cluster Computing
- SPRINGER
Article
An adaptable UI/UX considering user's cognitive and behavior information in distributed environment
- Ji, Hyesung ;
- Yun, Youdong ;
- Lee, Seolhwa ;
- Kim, Kuekyeng ;
- Lim, Heuiseok
- 2018-03
- Cluster Computing
- SPRINGER
Article
Data-Driven Approaches to Game Player Modeling: A Systematic Literature Review
- Hooshyar, Danial ;
- Yousefi, Moslem ;
- Lim, Heuiseok
- 2018-01
- ACM Computing Surveys
- ASSOC COMPUTING MACHINERY
Article
한국 전통문화 말뭉치구축 및 Bi-LSTM-CNN-CRF를 활용한 전통문화 개체명 인식 모델 개발
- 김경민 ;
- 김규경 ;
- 조재춘 ;
- 임희석
- 2018
- 한국융합학회논문지
- 한국융합학회