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The Contagion of Malicious Behaviors in Online Games

Authors
Woo, JiyoungKang, Ah ReumKim, Huy Kang
Issue Date
10월-2013
Publisher
ASSOC COMPUTING MACHINERY
Keywords
Management; Security; social contagion; diffusion model; online game; game bot
Citation
ACM SIGCOMM COMPUTER COMMUNICATION REVIEW, v.43, no.4, pp.543 - 544
Indexed
SCIE
SCOPUS
Journal Title
ACM SIGCOMM COMPUTER COMMUNICATION REVIEW
Volume
43
Number
4
Start Page
543
End Page
544
URI
https://scholar.korea.ac.kr/handle/2021.sw.korea/101949
DOI
10.1145/2534169.2491712
ISSN
0146-4833
Abstract
This article investigates whether individual users are more likely to display malicious behavior after receiving social reinforcement from friends in their online social networks. We analyze the dynamics of game bot diffusion on the basis of real data supplied by a major massively multiplayer online role-playing game company. We find that the social reinforcement, measured by the ratio of bot friends over total friends, affects the likelihood of game bot adoption and the commitment in terms of usage time.
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