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Primitive Trees for Precomputed Distance Queries

Authors
Lee, Sung-HoPark, TaejungKim, Chang-Hun
Issue Date
5월-2013
Publisher
WILEY
Keywords
I; 3; 5 [Computer Graphics]: Computational Geometry and Object ModelingBoundary representations
Citation
COMPUTER GRAPHICS FORUM, v.32, no.2, pp.419 - 428
Indexed
SCIE
SCOPUS
Journal Title
COMPUTER GRAPHICS FORUM
Volume
32
Number
2
Start Page
419
End Page
428
URI
https://scholar.korea.ac.kr/handle/2021.sw.korea/103285
DOI
10.1111/cgf.12062
ISSN
0167-7055
Abstract
We propose the primitive tree, a novel and compact space-partition method that samples and reconstructs a distance field with high accuracy, even for regions far from the surfaces. The primitive tree is based on the octree and stores the indices of the nearest primitives in its leaf nodes. Most previous approaches have involved a trade-off between accuracy and speed in distance queries, but our method can improve both aspects simultaneously. In addition, our method can sample unsigned distance fields effectively, even for self-intersecting and nonmanifold models. We present test results showing that our method can sample and represent large scenes, with more than ten million triangles, rapidly and accurately.
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