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GPU-optimized indirect scalar displacement mapping

Authors
Jang, HanyoungHan, JungHyun
Issue Date
2월-2013
Publisher
ELSEVIER SCI LTD
Keywords
Displacement mapping; GPU; Tessellation
Citation
COMPUTER-AIDED DESIGN, v.45, no.2, pp.517 - 522
Indexed
SCIE
SCOPUS
Journal Title
COMPUTER-AIDED DESIGN
Volume
45
Number
2
Start Page
517
End Page
522
URI
https://scholar.korea.ac.kr/handle/2021.sw.korea/104113
DOI
10.1016/j.cad.2012.10.034
ISSN
0010-4485
Abstract
Displacement mapping refers to a technique for rendering a high-frequency surface by adding geometric details encoded in a displacement map to a low-frequency base surface. This paper proposes a method for indirectly accessing the base surface using a special displacement map and then carrying out scalar displacement. Given a high-frequency triangle mesh, a coarse PN (point-normal) quad mesh is computed as the base surface. The parameters used to evaluate the base surface are precomputed such that scalar displacement from the evaluated points reaches the features of the original surface. The parameters are stored in the displacement map together with the displacement scalars. The run-time algorithm uses the hardware tessellation capability of GPU and reconstructs the high-frequency surface. Using the proposed method, surface features are accurately preserved, surface deformation is well supported, LOD control becomes quite flexible, and the base surface can be extremely simplified. (C) 2012 Elsevier Ltd. All rights reserved.
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