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Adaptive Synthesis of Distance Fields

Authors
Lee, Sung-HoPark, TaejungKim, Jong-HyeonKim, Chang-Hun
Issue Date
7월-2012
Publisher
IEEE COMPUTER SOC
Keywords
3D shape synthesis; example-based synthesis
Citation
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, v.18, no.7, pp.1135 - 1145
Indexed
SCIE
SCOPUS
Journal Title
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
Volume
18
Number
7
Start Page
1135
End Page
1145
URI
https://scholar.korea.ac.kr/handle/2021.sw.korea/108040
DOI
10.1109/TVCG.2011.134
ISSN
1077-2626
Abstract
We address the computational resource requirements of 3D example-based synthesis with an adaptive synthesis technique that uses a tree-based synthesis map. A signed-distance field (SDF) is determined for the 3D exemplars, and then new models can be synthesized as SDFs by neighborhood matching. Unlike voxel synthesis approach, our input is posed in the real domain to preserve maximum detail. In comparison to straightforward extensions to the existing volume texture synthesis approach, we made several improvements in terms of memory requirements, computation times, and synthesis quality. The inherent parallelism in this method makes it suitable for a multicore CPU. Results show that computation times and memory requirements are very much reduced, and large synthesized scenes exhibit fine details which mimic the exemplars.
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