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가상현실에서 연속적 느린 운동이 노인의 낙상 요인에 미치는 영향The Eects of Virtual Reality-based Continuous Slow Exercise on Factors for Falls in the Elderly

Other Titles
The Eects of Virtual Reality-based Continuous Slow Exercise on Factors for Falls in the Elderly
Authors
김정진구슬이진주김유신윤범철
Issue Date
2012
Publisher
대한물리치료학회
Keywords
Virtual reality; Hip muscles strength; Dynamic balance; Backward stepping test; Elderly
Citation
대한물리치료학회지, v.24, no.2, pp.90 - 97
Indexed
KCI
Journal Title
대한물리치료학회지
Volume
24
Number
2
Start Page
90
End Page
97
URI
https://scholar.korea.ac.kr/handle/2021.sw.korea/109977
ISSN
1229-0475
Abstract
Purpose: The purpose of this study was to assess the effects of virtual reality-based continuous slow exercise on muscle strength and dynamic balance capacity, in older adults over 65 years of age. Methods: Twenty-six volunteers were randomly divided into two groups; a Virtual Reality (VR) exercise-group (67.8±4.1 yrs) and a Control group (65.5±5.2 yrs). The VR group participated in eight weeks of virtual reality exercise, utilizing modied Tai-Chi provided by a motion capture system, and the Control group had no intervention. The hip muscle strength and dynamic balance of the members of both the VR group and the Control group were measured at pre- and post-intervention, using a multimodal dynamometer, and backward stepping test, respectively. Results: 1. After the 8-week VR-based exercise, the VR group showed signicant improvement of hip strength, compared to the control group: hip extension (p=0.00), flexion (p=0.00), abduction (p=0.00), and adduction (p=0.00). 2. After the 8-week VR-based exercise, the VR group showed signicant improvement of dynamic balance capacity as ground reaction force, compared to the control group. Eyes opened backward stepping test: Fx (+) (p=0.00), Fy (-) (p=0.02), Ver (+) (p=0.02) direction. Eyes closed backward stepping test: Fx (+) (p=0.04), Fy (-) (p=0.04), Ver (+) (p=0.03) direction. Conclusion: The VR group showed improvement of their hip muscle strength, and dynamic balance capacity. Therefore VR-based continuous slow exercise would contribute to reducing the risk of falls in the elderly.
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