Design of Programming Learning Process using Hybrid Programming Environment for Computing Education
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Kwon, DaiYoung | - |
dc.contributor.author | Yoon, IlKyu | - |
dc.contributor.author | Lee, WonGyu | - |
dc.date.accessioned | 2021-09-07T06:53:56Z | - |
dc.date.available | 2021-09-07T06:53:56Z | - |
dc.date.created | 2021-06-19 | - |
dc.date.issued | 2011-10-31 | - |
dc.identifier.issn | 1976-7277 | - |
dc.identifier.uri | https://scholar.korea.ac.kr/handle/2021.sw.korea/111335 | - |
dc.description.abstract | Many researches indicate that programming learning could help improve problem solving skills through algorithmic thinking. But in general, programming learning has been focused on programming language features and it also gave a heavy cognitive load to learners. Therefore, this paper proposes a programming activity process to improve novice programming learners' algorithmic thinking efficiently. An experiment was performed to measure the effectiveness of the proposed programming activity process. After the experiment, the learners' perception on programming was shown to be changed, to effective activity in improving problem solving. | - |
dc.language | English | - |
dc.language.iso | en | - |
dc.publisher | KSII-KOR SOC INTERNET INFORMATION | - |
dc.title | Design of Programming Learning Process using Hybrid Programming Environment for Computing Education | - |
dc.type | Article | - |
dc.contributor.affiliatedAuthor | Kwon, DaiYoung | - |
dc.contributor.affiliatedAuthor | Lee, WonGyu | - |
dc.identifier.doi | 10.3837/tiis.2011.10.007 | - |
dc.identifier.scopusid | 2-s2.0-80355136062 | - |
dc.identifier.wosid | 000296698900007 | - |
dc.identifier.bibliographicCitation | KSII TRANSACTIONS ON INTERNET AND INFORMATION SYSTEMS, v.5, no.10, pp.1799 - 1813 | - |
dc.relation.isPartOf | KSII TRANSACTIONS ON INTERNET AND INFORMATION SYSTEMS | - |
dc.citation.title | KSII TRANSACTIONS ON INTERNET AND INFORMATION SYSTEMS | - |
dc.citation.volume | 5 | - |
dc.citation.number | 10 | - |
dc.citation.startPage | 1799 | - |
dc.citation.endPage | 1813 | - |
dc.type.rims | ART | - |
dc.type.docType | Article | - |
dc.identifier.kciid | ART001635156 | - |
dc.description.journalClass | 1 | - |
dc.description.journalRegisteredClass | scie | - |
dc.description.journalRegisteredClass | scopus | - |
dc.description.journalRegisteredClass | kci | - |
dc.description.journalRegisteredClass | other | - |
dc.relation.journalResearchArea | Computer Science | - |
dc.relation.journalResearchArea | Telecommunications | - |
dc.relation.journalWebOfScienceCategory | Computer Science, Information Systems | - |
dc.relation.journalWebOfScienceCategory | Telecommunications | - |
dc.subject.keywordAuthor | Programming learning | - |
dc.subject.keywordAuthor | algorithmic thinking | - |
dc.subject.keywordAuthor | teaching and learning strategy | - |
Items in ScholarWorks are protected by copyright, with all rights reserved, unless otherwise indicated.
(02841) 서울특별시 성북구 안암로 14502-3290-1114
COPYRIGHT © 2021 Korea University. All Rights Reserved.
Certain data included herein are derived from the © Web of Science of Clarivate Analytics. All rights reserved.
You may not copy or re-distribute this material in whole or in part without the prior written consent of Clarivate Analytics.