Multi-relational Social Networks in a Large-scale MMORPG
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Son, Seokshin | - |
dc.contributor.author | Kang, Ah Reum | - |
dc.contributor.author | Kim, Hyun-chul | - |
dc.contributor.author | Kwon, Ted 'Taekyoung' | - |
dc.contributor.author | Park, Juyong | - |
dc.contributor.author | Kim, Huy Kang | - |
dc.date.accessioned | 2021-09-07T09:56:38Z | - |
dc.date.available | 2021-09-07T09:56:38Z | - |
dc.date.created | 2021-06-19 | - |
dc.date.issued | 2011-08 | - |
dc.identifier.issn | 0146-4833 | - |
dc.identifier.uri | https://scholar.korea.ac.kr/handle/2021.sw.korea/111903 | - |
dc.description.abstract | We analyze multi-relational social interaction networks in a large-scale commercial Massively Multiplayer Online Role-Playing Game(MMORPG). Our work is based on data from AION, currently the world's second most-played MMORPG with 3.4 million subscribers as of mid 2010, created and serviced by NCSoft, Inc. We construct and characterize six distinct interactivity networks (Friend, Private Messaging, Party invitation, Trade, Mail, and Shop), each representing diverse player interaction types. | - |
dc.language | English | - |
dc.language.iso | en | - |
dc.publisher | ASSOC COMPUTING MACHINERY | - |
dc.title | Multi-relational Social Networks in a Large-scale MMORPG | - |
dc.type | Article | - |
dc.contributor.affiliatedAuthor | Kim, Huy Kang | - |
dc.identifier.doi | 10.1145/2043164.2018496 | - |
dc.identifier.scopusid | 2-s2.0-85091011626 | - |
dc.identifier.wosid | 000302124800047 | - |
dc.identifier.bibliographicCitation | ACM SIGCOMM COMPUTER COMMUNICATION REVIEW, v.41, no.4, pp.414 - 415 | - |
dc.relation.isPartOf | ACM SIGCOMM COMPUTER COMMUNICATION REVIEW | - |
dc.citation.title | ACM SIGCOMM COMPUTER COMMUNICATION REVIEW | - |
dc.citation.volume | 41 | - |
dc.citation.number | 4 | - |
dc.citation.startPage | 414 | - |
dc.citation.endPage | 415 | - |
dc.type.rims | ART | - |
dc.type.docType | Article | - |
dc.description.journalClass | 1 | - |
dc.description.journalRegisteredClass | scie | - |
dc.description.journalRegisteredClass | scopus | - |
dc.relation.journalResearchArea | Computer Science | - |
dc.relation.journalWebOfScienceCategory | Computer Science, Information Systems | - |
dc.subject.keywordAuthor | Human Factors | - |
dc.subject.keywordAuthor | Measurement | - |
dc.subject.keywordAuthor | Social network analysis | - |
dc.subject.keywordAuthor | Quantitative social science | - |
dc.subject.keywordAuthor | Massively multiplayer online game | - |
Items in ScholarWorks are protected by copyright, with all rights reserved, unless otherwise indicated.
(02841) 서울특별시 성북구 안암로 14502-3290-1114
COPYRIGHT © 2021 Korea University. All Rights Reserved.
Certain data included herein are derived from the © Web of Science of Clarivate Analytics. All rights reserved.
You may not copy or re-distribute this material in whole or in part without the prior written consent of Clarivate Analytics.