Multi-relational Social Networks in a Large-scale MMORPG
- Authors
- Son, Seokshin; Kang, Ah Reum; Kim, Hyun-chul; Kwon, Ted 'Taekyoung'; Park, Juyong; Kim, Huy Kang
- Issue Date
- 8월-2011
- Publisher
- ASSOC COMPUTING MACHINERY
- Keywords
- Human Factors; Measurement; Social network analysis; Quantitative social science; Massively multiplayer online game
- Citation
- ACM SIGCOMM COMPUTER COMMUNICATION REVIEW, v.41, no.4, pp.414 - 415
- Indexed
- SCIE
SCOPUS
- Journal Title
- ACM SIGCOMM COMPUTER COMMUNICATION REVIEW
- Volume
- 41
- Number
- 4
- Start Page
- 414
- End Page
- 415
- URI
- https://scholar.korea.ac.kr/handle/2021.sw.korea/111903
- DOI
- 10.1145/2043164.2018496
- ISSN
- 0146-4833
- Abstract
- We analyze multi-relational social interaction networks in a large-scale commercial Massively Multiplayer Online Role-Playing Game(MMORPG). Our work is based on data from AION, currently the world's second most-played MMORPG with 3.4 million subscribers as of mid 2010, created and serviced by NCSoft, Inc. We construct and characterize six distinct interactivity networks (Friend, Private Messaging, Party invitation, Trade, Mail, and Shop), each representing diverse player interaction types.
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- Appears in
Collections - School of Cyber Security > Department of Information Security > 1. Journal Articles
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