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Multi-relational Social Networks in a Large-scale MMORPG

Authors
Son, SeokshinKang, Ah ReumKim, Hyun-chulKwon, Ted 'Taekyoung'Park, JuyongKim, Huy Kang
Issue Date
8월-2011
Publisher
ASSOC COMPUTING MACHINERY
Keywords
Human Factors; Measurement; Social network analysis; Quantitative social science; Massively multiplayer online game
Citation
ACM SIGCOMM COMPUTER COMMUNICATION REVIEW, v.41, no.4, pp.414 - 415
Indexed
SCIE
SCOPUS
Journal Title
ACM SIGCOMM COMPUTER COMMUNICATION REVIEW
Volume
41
Number
4
Start Page
414
End Page
415
URI
https://scholar.korea.ac.kr/handle/2021.sw.korea/111903
DOI
10.1145/2043164.2018496
ISSN
0146-4833
Abstract
We analyze multi-relational social interaction networks in a large-scale commercial Massively Multiplayer Online Role-Playing Game(MMORPG). Our work is based on data from AION, currently the world's second most-played MMORPG with 3.4 million subscribers as of mid 2010, created and serviced by NCSoft, Inc. We construct and characterize six distinct interactivity networks (Friend, Private Messaging, Party invitation, Trade, Mail, and Shop), each representing diverse player interaction types.
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