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Clearer Line-Drawings of 3D Models Rendered More Quickly on a GPU

Authors
Kim, Soo-KyunLee, Jung
Issue Date
Jul-2011
Publisher
INT INFORMATION INST
Keywords
Line Drawing; Geometric Buffers; Image Space; GPU; Laplacian; Edge Detection
Citation
INFORMATION-AN INTERNATIONAL INTERDISCIPLINARY JOURNAL, v.14, no.7, pp.2243 - 2250
Indexed
SCIE
SCOPUS
Journal Title
INFORMATION-AN INTERNATIONAL INTERDISCIPLINARY JOURNAL
Volume
14
Number
7
Start Page
2243
End Page
2250
URI
https://scholar.korea.ac.kr/handle/2021.sw.korea/112085
ISSN
1343-4500
Abstract
We present a high-performance line-drawing algorithm by using geometric buffers. Its main advantage is that the processing time is largely independent on the number of input primitives. Processing involves two steps: geometric information is projected onto 2D textures; then image processing methods are applied to these textures to extract feature lines. The first step simply packs geometric information into buffers, which is very fast on modern GPUs. And the second step provides us constant execution time. The results show that our method has faster and more consistent performance (independent to the model complexity) than previous works. And the surface details are also well-preserved by significantly suppressing noisy factors.
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