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Deforming NURBS Surfaces to Target Curves for Immersive VR Sketching

Authors
Kwon, JunghoonLee, JeonginKim, HarksuJang, GilsooChai, Youngho
Issue Date
Jan-2010
Publisher
IEICE-INST ELECTRONICS INFORMATION COMMUNICATIONS ENG
Keywords
virtual sketching; target curve; direct deformation; NURBS; FEM
Citation
IEICE TRANSACTIONS ON INFORMATION AND SYSTEMS, v.E93D, no.1, pp.167 - 175
Journal Title
IEICE TRANSACTIONS ON INFORMATION AND SYSTEMS
Volume
E93D
Number
1
Start Page
167
End Page
175
URI
https://scholar.korea.ac.kr/handle/2021.sw.korea/117268
DOI
10.1587/transinf.E93.D.167
ISSN
1745-1361
Abstract
Designing NURBS surfaces by manipulating control points directly requires, too much trial and error for immersive VR applications. A more natural interface is provided by deforming a NURBS Surface so that it passes through a given target point; and by repeating such deformations we can make the surface follow one or more target curves, These deformations can be achieved by modifying the pseudo-inverse matrix of the basis functions, but this matrix is often ill-conditioned. However, the application of a modified FE approach to the weights and control points provides controllable deformations, which are demonstrated across a range of example shapes.
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