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A SITUATION-AWARE CROSS-PLATFORM ARCHITECTURE FOR UBIQUITOUS GAME

Authors
Han, JungHyunLee, Dong-HyunKim, HyunwooIn, Hoh PeterChae, Hee-SeoHwang, EenjunEom, Young Ik
Issue Date
2009
Publisher
SLOVAK ACAD SCIENCES INST INFORMATICS
Keywords
Cross-platform game; situation-aware middleware; conflict resolution
Citation
COMPUTING AND INFORMATICS, v.28, no.5, pp.619 - 633
Indexed
SCIE
SCOPUS
Journal Title
COMPUTING AND INFORMATICS
Volume
28
Number
5
Start Page
619
End Page
633
URI
https://scholar.korea.ac.kr/handle/2021.sw.korea/120932
ISSN
1335-9150
Abstract
Multi-player online games (MOGs) are popular in these days. However, contemporary MOGs do not; really support ubiquity in the sense that a seamless service across heterogeneous hardware platforms is not provided. This paper presents the architecture of the cross-platform online game, which provides a service to users from heterogeneous platforms and is equipped with a situation-aware capability for enabling the users to seamlessly move between heterogeneous platforms. The experimental results through the prototype implementations show the feasibility of the situation-aware cross-platform game.
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공과대학 (전기전자공학부)
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