A SITUATION-AWARE CROSS-PLATFORM ARCHITECTURE FOR UBIQUITOUS GAME
- Authors
- Han, JungHyun; Lee, Dong-Hyun; Kim, Hyunwoo; In, Hoh Peter; Chae, Hee-Seo; Hwang, Eenjun; Eom, Young Ik
- Issue Date
- 2009
- Publisher
- SLOVAK ACAD SCIENCES INST INFORMATICS
- Keywords
- Cross-platform game; situation-aware middleware; conflict resolution
- Citation
- COMPUTING AND INFORMATICS, v.28, no.5, pp.619 - 633
- Indexed
- SCIE
SCOPUS
- Journal Title
- COMPUTING AND INFORMATICS
- Volume
- 28
- Number
- 5
- Start Page
- 619
- End Page
- 633
- URI
- https://scholar.korea.ac.kr/handle/2021.sw.korea/120932
- ISSN
- 1335-9150
- Abstract
- Multi-player online games (MOGs) are popular in these days. However, contemporary MOGs do not; really support ubiquity in the sense that a seamless service across heterogeneous hardware platforms is not provided. This paper presents the architecture of the cross-platform online game, which provides a service to users from heterogeneous platforms and is equipped with a situation-aware capability for enabling the users to seamlessly move between heterogeneous platforms. The experimental results through the prototype implementations show the feasibility of the situation-aware cross-platform game.
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- Appears in
Collections - Graduate School > Department of Computer Science and Engineering > 1. Journal Articles
- College of Engineering > School of Electrical Engineering > 1. Journal Articles
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