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A Multi-player Arcade Video Game Platform with a Wireless Tangible User Interface

Authors
Eom, Doo-SeopKim, TaeyoungJee, HyunHoLee, HyoilHan, JungHyun
Issue Date
11월-2008
Publisher
IEEE-INST ELECTRICAL ELECTRONICS ENGINEERS INC
Keywords
arcade video game; user interface; motion tracking
Citation
IEEE TRANSACTIONS ON CONSUMER ELECTRONICS, v.54, no.4, pp.1819 - 1824
Indexed
SCIE
SCOPUS
Journal Title
IEEE TRANSACTIONS ON CONSUMER ELECTRONICS
Volume
54
Number
4
Start Page
1819
End Page
1824
URI
https://scholar.korea.ac.kr/handle/2021.sw.korea/122462
DOI
10.1109/TCE.2008.4711240
ISSN
0098-3063
Abstract
A recent game development trend is natural user interfaces. This paper presents a motion-tracking platform, which provides natural interfaces for multi-player arcade video games, The platform is composed of acceleration sensors and transmitters/receivers of radio frequency and ultrasonic signals. The game players operate physical devices in the real world, and the positions and orientations of the devices are computed and represented in the virtual devices of the game world. The prototype proves that various off-the-shelf wireless sensor nodes can be integrated, resulting in a new type of natural interface for arcade video games.
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Graduate School > Graduate School of management of technology > 1. Journal Articles
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