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Real-Time Depth-of-Field Rendering Using Point Splatting on Per-Pixel Layers

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dc.contributor.authorLee, Sungkil-
dc.contributor.authorKim, Gerard Jounghyun-
dc.contributor.authorChoi, Seungmoon-
dc.date.accessioned2021-09-09T04:07:03Z-
dc.date.available2021-09-09T04:07:03Z-
dc.date.created2021-06-10-
dc.date.issued2008-10-
dc.identifier.issn0167-7055-
dc.identifier.urihttps://scholar.korea.ac.kr/handle/2021.sw.korea/122672-
dc.description.abstractWe present a real-time method for rendering a depth-of-field effect based on the per-pixel layered splatting where source pixels are scattered on one of the three layers of a destination pixel. In addition, the missing information behind foreground objects is filled with an additional image of the areas occluded by nearer objects. The method creates high-quality depth-of-field results even in the presence of partial occlusion, without major artifacts often present in the previous real-time methods. The method can also be applied to simulating defocused highlights. The entire framework is accelerated by GPU, enabling real-time post-processing for both off-line and interactive applications.-
dc.languageEnglish-
dc.language.isoen-
dc.publisherWILEY-
dc.titleReal-Time Depth-of-Field Rendering Using Point Splatting on Per-Pixel Layers-
dc.typeArticle-
dc.contributor.affiliatedAuthorKim, Gerard Jounghyun-
dc.identifier.doi10.1111/j.1467-8659.2008.01344.x-
dc.identifier.scopusid2-s2.0-59049092828-
dc.identifier.wosid000262666000030-
dc.identifier.bibliographicCitationCOMPUTER GRAPHICS FORUM, v.27, no.7, pp.1955 - 1962-
dc.relation.isPartOfCOMPUTER GRAPHICS FORUM-
dc.citation.titleCOMPUTER GRAPHICS FORUM-
dc.citation.volume27-
dc.citation.number7-
dc.citation.startPage1955-
dc.citation.endPage1962-
dc.type.rimsART-
dc.type.docTypeArticle; Proceedings Paper-
dc.description.journalClass1-
dc.description.journalRegisteredClassscie-
dc.description.journalRegisteredClassscopus-
dc.relation.journalResearchAreaComputer Science-
dc.relation.journalWebOfScienceCategoryComputer Science, Software Engineering-
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