Real-Time Depth-of-Field Rendering Using Point Splatting on Per-Pixel Layers
- Authors
- Lee, Sungkil; Kim, Gerard Jounghyun; Choi, Seungmoon
- Issue Date
- 10월-2008
- Publisher
- WILEY
- Citation
- COMPUTER GRAPHICS FORUM, v.27, no.7, pp.1955 - 1962
- Indexed
- SCIE
SCOPUS
- Journal Title
- COMPUTER GRAPHICS FORUM
- Volume
- 27
- Number
- 7
- Start Page
- 1955
- End Page
- 1962
- URI
- https://scholar.korea.ac.kr/handle/2021.sw.korea/122672
- DOI
- 10.1111/j.1467-8659.2008.01344.x
- ISSN
- 0167-7055
- Abstract
- We present a real-time method for rendering a depth-of-field effect based on the per-pixel layered splatting where source pixels are scattered on one of the three layers of a destination pixel. In addition, the missing information behind foreground objects is filled with an additional image of the areas occluded by nearer objects. The method creates high-quality depth-of-field results even in the presence of partial occlusion, without major artifacts often present in the previous real-time methods. The method can also be applied to simulating defocused highlights. The entire framework is accelerated by GPU, enabling real-time post-processing for both off-line and interactive applications.
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Collections - Graduate School > Department of Computer Science and Engineering > 1. Journal Articles
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