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Estimating 3D object coordinates from markerless scenes

Authors
Kwon, KWBaik, SWLee, SW
Issue Date
2005
Publisher
SPRINGER-VERLAG BERLIN
Citation
COMPUTATIONAL SCIENCE - ICCS 2005, PT 3, v.3516, pp.850 - 853
Indexed
SCIE
SCOPUS
Journal Title
COMPUTATIONAL SCIENCE - ICCS 2005, PT 3
Volume
3516
Start Page
850
End Page
853
URI
https://scholar.korea.ac.kr/handle/2021.sw.korea/123584
ISSN
0302-9743
Abstract
This paper presents a novel method for estimating the coordinates of a 3D object using the four vertices of a quadrangle and the camera motion parameters. Estimation of 3D object coordinates from 2D images of video is a studied problem in augmented reality. However, most solutions are dependent on fiducial markers in video or known coordinate systems which are required with superimposition of virtual object on frames. In this paper, we begin with the fact that the rectangular objects in 3D real world are projected the perspective quadrangle onto image planes. We can estimate 3D object coordinates from 4 vertices of quadrangular objects through transformation of image coordinates. The camera motion parameters between pairs of successive frames in a sequence are calculated using epipolar geometry.
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