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PinNPivot: Object Manipulation Using Pins in Immersive Virtual Environments

Authors
Gloumeau, P. ChristopherStuerzlinger, WolfgangHan, JungHyun
Issue Date
1-4월-2021
Publisher
IEEE COMPUTER SOC
Keywords
Pins; Bars; Virtual environments; Three-dimensional displays; Rails; Color; Task analysis; Artificial; augmented; and virtual realities; user interfaces; interaction styles; human-computer interaction
Citation
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, v.27, no.4, pp.2488 - 2494
Indexed
SCIE
SCOPUS
Journal Title
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
Volume
27
Number
4
Start Page
2488
End Page
2494
URI
https://scholar.korea.ac.kr/handle/2021.sw.korea/49431
DOI
10.1109/TVCG.2020.2987834
ISSN
1077-2626
Abstract
Object manipulation techniques in immersive virtual environments are either inaccurate or slow. We present a novel technique, PinNPivot, where pins are used to constrain 1DOF/2DOF/3DOF rotations. It also supports 6DOF manipulation and 3DOF translation. A comparison with three existing techniques shows that PinNPivot is significantly more accurate and faster.
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