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Mobile game users' evaluations of in-game advertising: role of multitasking and persuasion knowledge

Authors
Hwang, YooriLee, JoonghwaKim, SoojungJeong, Se-Hoon
Issue Date
2018
Publisher
INDERSCIENCE ENTERPRISES LTD
Keywords
multitasking; persuasion knowledge; mobile; IGA; in-game advertising
Citation
INTERNATIONAL JOURNAL OF MOBILE COMMUNICATIONS, v.16, no.5, pp.557 - 572
Indexed
SSCI
SCOPUS
Journal Title
INTERNATIONAL JOURNAL OF MOBILE COMMUNICATIONS
Volume
16
Number
5
Start Page
557
End Page
572
URI
https://scholar.korea.ac.kr/handle/2021.sw.korea/80889
DOI
10.1504/IJMC.2018.094360
ISSN
1470-949X
Abstract
This study examined the effects of multitasking and persuasion knowledge on evaluations of in-game advertising (IGA). Specifically, we examined how the evaluations of IGA vary by: 1) multitasking (i.e., whether one multitasks or not); and 2) persuasion knowledge (i.e., whether one's persuasion knowledge is primed or not). The findings of this study showed significant interactions effects between multitasking and persuasion knowledge priming on ad evaluations. Compared with the non-multitasking condition, multitasking resulted in more negative evaluations of IGA, only when persuasion knowledge was primed. Multitasking did not affect the evaluations of IGA when persuasion knowledge was not primed. Theoretical implications for multitasking effects and practical implications for marketing and ad literacy are discussed.
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미디어학부 (미디어학부)
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